I'm deciding on what 3d modelling software to use that is perfect for both modelling and rigging, I've tried Maya but even with tutorials it was downright hard, but the main reason i quat Maya is because it has very bad support for ported Source models and Bethesda Models.
My other options would be Blender and 3DS Max, but the one i want is the one that is easy (not a priority to be easy), a GOOD rigging system and modelling system, and full and good support for Source and Bethesda models.
So what will it be? Blender or 3DS Max?
My other options would be Blender and 3DS Max, but the one i want is the one that is easy (not a priority to be easy), a GOOD rigging system and modelling system, and full and good support for Source and Bethesda models.
So what will it be? Blender or 3DS Max?