I do! But I guess it's more of a OCD-ish thing, whenever I play RPGs I usually impose some rule on me, here's a list of the ones I remember:
Final Fantasy III: Whenever a character gained a job level I'd switch them to the next one, from top to bottom.
Final Fantasy VIII: I extracted as much magic as I could from every enemy till the end of Disc 1, afterwards I dropped it, it was a waste of time.
Final Fantasy IX: Every character would learn every ability they could even if it meant using lv.1 equipment.
Final Fantasy X-2: I didn't change jobs till I learned every ability avaliable for that job at that moment.
Final Fantasy XIII: Every character would learn every ability they could from the first paradigm from top to bottom before moving to the next one, unless the current Crystarium level cap was reached.
Final Fantasy Fables Chocobo's Dungeon: I didn't change jobs till mastering the current one, in chronological order. In Mystery Dungeon games I always explore the floor I'm in fully before moving on, even if I alredy havebefore; this obviously applies here too.
Final Fantasy Tactics Advance & A2 (Playing ATM): I won't change jobs until I have learned every ability I can with my current bought equipment, only if I master the job, run out of equipment while I'm far from a town or I need to change someone from some race to a specific job will I change it. Also, I may only have one clan member of each race excluding important playable characters like the main characters and important playable characters Ritz or Frimelda, for example.
I usually play every game in the hardest difficulty avaliable from the get-go.
I usually talk to/bother as many NPCs as I can before moving on, which is amusing in games like Assassin's Creed.
Also, in most games that have optional quests that are kept track of, like FFTA & A2, The Last Remnant, Crisis Core, etc. I will ALWAYS do as many as I can before moving with the main quest, this also includes games like Tales of Symphonia: Dawn of the New World that have half-assed repeated quests throughout the whole game (in this particular game, this extended the usual 40 hour play-through to 85 hours).
There's more but I can't remember them right now, anyways, do you impose things like these upon you when gaming?
Final Fantasy III: Whenever a character gained a job level I'd switch them to the next one, from top to bottom.
Final Fantasy VIII: I extracted as much magic as I could from every enemy till the end of Disc 1, afterwards I dropped it, it was a waste of time.
Final Fantasy IX: Every character would learn every ability they could even if it meant using lv.1 equipment.
Final Fantasy X-2: I didn't change jobs till I learned every ability avaliable for that job at that moment.
Final Fantasy XIII: Every character would learn every ability they could from the first paradigm from top to bottom before moving to the next one, unless the current Crystarium level cap was reached.
Final Fantasy Fables Chocobo's Dungeon: I didn't change jobs till mastering the current one, in chronological order. In Mystery Dungeon games I always explore the floor I'm in fully before moving on, even if I alredy havebefore; this obviously applies here too.
Final Fantasy Tactics Advance & A2 (Playing ATM): I won't change jobs until I have learned every ability I can with my current bought equipment, only if I master the job, run out of equipment while I'm far from a town or I need to change someone from some race to a specific job will I change it. Also, I may only have one clan member of each race excluding important playable characters like the main characters and important playable characters Ritz or Frimelda, for example.
I usually play every game in the hardest difficulty avaliable from the get-go.
I usually talk to/bother as many NPCs as I can before moving on, which is amusing in games like Assassin's Creed.
Also, in most games that have optional quests that are kept track of, like FFTA & A2, The Last Remnant, Crisis Core, etc. I will ALWAYS do as many as I can before moving with the main quest, this also includes games like Tales of Symphonia: Dawn of the New World that have half-assed repeated quests throughout the whole game (in this particular game, this extended the usual 40 hour play-through to 85 hours).
There's more but I can't remember them right now, anyways, do you impose things like these upon you when gaming?