Exams are finished so I finally have some time to game again!
Started Golden Sun and just got up to the first lighthouse.
The difficulty really suddenly skyrocketed during the fight with Saturos.
I'm still pretty confused about the Djinn mechanics. They didn't do a good job to explain those.
I hate it that they automatically equip when they are restored, making you lose some critical spells in the middle of the fight.
Don't know what to think of the game yet. I'm a big RPG fan but the story and mechanics of this game don't immediately appeal to me.
Hope I'll get more into it further ingame as the story progresses.
A quick Djinn explanation:
Each character has a particular elemental affinity that is made obvious (Isaac = Earth, Garet = Fire, etc.). You can mix and match djinn to achieve particular psynergy, but I found the natural ability gain from leveling and matching elemental djinn to be more beneficial on my multiple playthroughs. Now, the more of them you have equipped on a character, the more psynergy they have available. If you choose to mix and match elements, your mileage will vary and available psynergy can completely shift back and forth during a fight based on your djinn use. Djinn themselves have three stages of readiness:
White: They are ready to be used as a combat ability. This is when you can go into the djinn menu in battle and use whatever one fits a scenario best.
Red: These djinn have been used in battle and can either be reset from the djinn menu, or they can be used for a summon. There are some extra summons you can get that mix and match what elemental djinn they need to be summoned, but for the most part you can make do with the single element summons that you naturally have. To note, djinn can also be set to their red state from the djinn menu outside of battle. After being used in battle and being unset (turned red), you lose the immediate benefits of that djinn.
Yellow: The djinn have been used for a summon. These ones are on a recovery timer, and iirc, you can check the djinn menu in battle to know how many more rounds will pass until they're ready to go again. While yellow, they offer no benefits and can not be used in battle. They automatically return to a set (white) state after recovery either in or outside of battle.
My main tip: Don't mix elemental djinni around on characters until you get a good grasp for what they'll do, and make it a point to use a guide to locate every djinn, as some of them can be missed permanently. It won't make or break things if you don't get every djinn, but I'd be lying if I said the final fight in the game wasn't challenging and that you would want to have as much available as you can leading up into the end game.