http://www.microsoft.com/en-us/download/details.aspx?id=30679#I rename "0000000e.app" to "0000000e-TMP.app" and, even with the errors, it outputed the files. What should be the size of kernel_sd.bin?
http://www.microsoft.com/en-us/download/details.aspx?id=30679#
I had the same issue and after installing both versions from here x64 and x86 now it works fine for me
Thanks for that quick respond, Cyan.Wii and vWii NAND are different (so are the emuNAND).
you should use two different dumps, and therefore the savegames will be stored on different path, so you can't share the same savegame.
Another thing you can't share is the kernel, it requires a different kernel to boot neek whether you are on Wii or WiiU, so the /sneek/ folder can't contain both kernels.
It's possible to load different kernels on the same device by using a different path than /sneek/, but it's currently not available in USBLoaderGX. I tried it, it worked, but added an additional complexity in the setup which is not a good idea for the end user.
Even if you could boot different kernel from the same device, you would still need two different emuNAND dump, so it defeat your purpose to share the same saves across different consoles.
Maybe but I'd like to play Zelda on the first console, continue it on the second, then on the first again and so on.it's maybe easier to just play the same game on the same console.
Thanks.but yes, savegame manager works with emuNAND, or if you are on windows you can also use ShowMiiWad to export/import savegames.
I'm using the Wii U/vWii from monday to friday and the Wii from friday to sunday. Every week (almost). So I'm a special case maybe but however. It seems that the only rescue would be if the developer would add a "one click to cloud" option (Dropbox, Gdrive, Onedrive, MEGA, whatever) to Savegame Manager GX. That'd solve everything.If you launch a channel, you can't redirect the savegame to another path. unless you rewrite the full sources of neek or cIOS.
The saves are stores in
/title/ folder, same as the channel data.
What you want to do is complicated and not intended to work like that.
You better use a savegame manager (GX or Showmiiwad), or only use one console per game. don't switch console every two minutes.
It's not that hard to implement as far as I know. You request access to Dropbox or Google Drive by an API call. No need to run a server process or anything. You just push local files (like savegames) to a cloud storage. Nothing but a simple upload.cloud savegame is a good idea, but would require a server to host saves.
unless any developers can connect the dropbox or other cloud plateforms and wii homebrew can use it.
I never used a cloud server so I don't know the requirements or how it works to sync files between devices.
There's not a lot of developers left on Wii, I think SavegameManagerGX is still active.
Thanks!the developer is not tantric.
I don't know why you wanted to contact him, and that's a good thing you didn't.
The developer is dj_skuall
Here is the active thread : https://gbatemp.net/threads/savegame-manager-gx.210111/
How exactly do you do that? I wanted to take all the savegames from one HDD to the other. Savegame Manager GX randomly hangs at the "save all" process.or if you are on windows you can also use ShowMiiWad to export/import savegames.
Use this.How exactly do you do that? I wanted to take all the savegames from one HDD to the other. Savegame Manager GX randomly hangs at the "save all" process.
I put in NAND patch in ShowMiiWads but there's no savegame import/export feature.