Hacking VitaShell Woes

kid sampson

Well-Known Member
OP
Member
Joined
Jul 20, 2006
Messages
329
Trophies
1
XP
894
Country
United States
I am on 3.65 and trying to update Vitashell to 2.0. My OLED Vita is setup to boot my SD2Vita card. There is no Vitashell bubble after boot, only Molecular Shell.

I've done the following to regain access. I installed VitaShell 1.82 to the near system app using HBInjector. The problem is that this does not update past 1.82 as VitaShell 1.83 introduced a new automatic update procedure.

I then googled my issue and found SOS posted here on the forums, which is supposed to restore VitaShell. After running this, it reports that VitaShell is already installed.

I assume it may be on my Vita memory card. However, if I remove my SD2Vita and try to reboot, my system asks me to format my Vita memory card, which I do not want to do. Skipping the format option only brings up an empty menu with just the system apps. Reinserting my SD2Vita card rebuilds the database and requires me to rearrange all my bubbles.

I also tried to install an updated .vpk with Molecular Shell but this goes to 99% and then returns an error.

My questions:

  1. Is it possible to manually update the VitaShell installation injected into the near app to 1.83 or higher? If so, how?

  2. If no, how can I verify that VitaShell is on my Vita memory card and move it to my SD2Vita?

  3. Can #2 be done without resetting my bubble layout?
I have a working (but not updated) installation of VitaShell (via the near app) and Molecular Shell to work with if .vpks need to be transferred and installed or folders need to be manually moved. I am also comfortable unzipping and repacking a .vpk if needed.
 

godreborn

Welcome to the Machine
Member
Joined
Oct 10, 2009
Messages
38,467
Trophies
3
XP
29,246
Country
United States
icon arrangement is done by the app.db. for some reason, it sometimes rearranges the icons if it's a full rebuild. I don't think there's any way to tell it to do this. if you want to make sure it's always correct, make a backup of that file in ur0:shell/db/app.db
 

ZeroSene

Well-Known Member
Member
Joined
Aug 30, 2019
Messages
200
Trophies
0
XP
968
Country
Vietnam
Only one question, why vitashell 2.0?
It was made to be compatible with 3.72 (for downgrade need), without any big improve for 3.65, and vitashell was working fine for you on 3.65, why try to update it?
 

godreborn

Welcome to the Machine
Member
Joined
Oct 10, 2009
Messages
38,467
Trophies
3
XP
29,246
Country
United States
the update should've gone through. iirc, what may be the problem is the vita shell patch. there should be a vita shell patch folder in the patch directory on the root of ux0. I think that might be preventing it from updating. the patch is linked to the wrong place, so it may be causing a problem with updating even manually. delete the patch.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
  • Spider2190 @ Spider2190:
    Heya
  • Spider2190 @ Spider2190:
    How are you doing, @Xdqwerty
    ?
  • Psionic Roshambo @ Psionic Roshambo:
    Dolphin porn??? This man has my vote!!! Lol
    Psionic Roshambo @ Psionic Roshambo: Dolphin porn??? This man has my vote!!! Lol