I saw a post over on gc-forever for a request of VecxWii to be ported to Gamecube back in June or July, so I decided to do it as a fun weekend project. The reasons I posted it here in the Wii section are because A) The Wii section is infinitely more active than the GC section on here, and B) I compiled VecxWii/GC with the latest versions of DevKitPro and GRRLIB.
So anyway, here's the main attraction:
http://www.mediafire...b10cwru1ncx9xq3
I've included the source as well. It still has the previous memory leak issue, but I might look into it sometime, so there's no need to inform me if it crashes after loading many ROMs.
Try it out and let me know how it works.
Changelog:
-Ported to Gamecube
-Added preprocessor checks to determine if we're compiling for Wii or GC(to remove Wiimote/USB specific code, or add it as necessary)
-Compiled with GRRLIB 4.3.2 and DevkitPro r26
So anyway, here's the main attraction:
http://www.mediafire...b10cwru1ncx9xq3
I've included the source as well. It still has the previous memory leak issue, but I might look into it sometime, so there's no need to inform me if it crashes after loading many ROMs.
Try it out and let me know how it works.
Changelog:
-Ported to Gamecube
-Added preprocessor checks to determine if we're compiling for Wii or GC(to remove Wiimote/USB specific code, or add it as necessary)
-Compiled with GRRLIB 4.3.2 and DevkitPro r26