Homebrew VbaGX covers not showing

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KilwaAston

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Fceultragx and snes9xgx work fine. However, with vbagx, the covers aren't appearing.

I've got my folder structure set up like this:

vbagx/roms/Gameboy

vbagx/roms/Gameboy Color

vbagx/roms/Gameboy Advance

Full set roms appear just fine. Covers do not. I've tried two ways to get the covers to show:

vbagx/covers/Gameboy

vbagx/covers/Gameboy Color

vbagx/covers/Gameboy Advance

(cover sets in their respective folders).

&

vbagx/covers/(all covers here)

Also did not work.

Can anybody shed some light on what I may be doing wrong? Any advice is seriously helpful
 
all covers have to be on the same directory, so vbagx/covers/ should be right
still, you can set the directory from the app itself, and check if that one matches where you are putting your covers

Also, make sure that you have "covers" selected as your preview image (not "screenshots" or "artwork"), if you have a GC controller press Z to switch between them
 
Last edited by MrSW,
all covers have to be on the same directory, so vbagx/covers/ should be right
still, you can set the directory from the app itself, and check if that one matches where you are putting your covers

Also, make sure that you have "covers" selected as your preview image (not "screenshots" or "artwork"), if you have a GC controller press Z to switch between them
I forgot to mention that I do indeed have preview image switched over to covers. And the directory is pointing correctly. I'm out out of ideas.

I may end up trying to either set up Wiiflow or retroarch as a front end versus using the standalone emulators to see if I can get everything to show up. I have no experience with Wiiflow though, but I hear it's a great front end.
 
Has anyone solved the above problem yet? I'm also trying to get my covers for my GBA ROMs to show up in the emulator. I made sure the directory was vbagx/covers/ and made sure the name of the image file was the same as the game and the file type is png. Any help is appreciated.
 
I have spent many hours and finally figured out the exact specifications to make this feature work and man is it a dozy, it is critical that details are made exact in order for it to work.

1. The image must be in PNG format as a .png file
2. The image must be a resolution of 160 x 224
3. The image must have a bit depth of 32
If your image is not 32 bit and you are operating on windows you can use paint to open the image and save as PNG, this will convert it to a 32 bit image​
4. The image must have the exact name of the rom it is affiliated with
5. The image must be placed in the covers folder
6. The covers folder/directory must be exactly 2 layers under the root of your SD
Correct Example: SD ROOT/vbagx/covers​
Incorrect Example: SD ROOT/VisualBoyAdvanceGX-2.4.7/vbagx/covers​
7. In settings there is an option under the menu category called Preview Image, make sure this is set to covers
 
Last edited by MasterFox,
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I have spent many hours and finally figured out the exact specifications to make this feature work and man is it a dozy, it is critical that details are made exact in order for it to work.

1. The image must be in PNG format as a .png file
2. The image must be a resolution of 160 x 224
3. The image must have a bit depth of 32
If your image is not 32 bit and you are operating on windows you can use paint to open the image and save as PNG, this will convert it to a 32 bit image​
4. The image must have the exact name of the rom it is affiliated with
5. The image must be placed in the covers folder
6. The covers folder/directory must be exactly 2 layers under the root of your SD
Correct Example: SD ROOT/vbagx/covers​
Incorrect Example: SD ROOT/VisualBoyAdvanceGX-2.4.7/vbagx/covers​
7. In settings there is an option under the menu category called Preview Image, make sure this is set to covers
Thank you for this!
 
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He pasado muchas horas y finalmente descubrí las especificaciones exactas para que esta característica funcione, y es una locura, es fundamental que los detalles sean exactos para que funcione.

1. La imagen debe estar en formato PNG como un archivo .png
2. La imagen debe tener una resolución de 160 x 224
3. La imagen debe tener una profundidad de bits de 32
Si su imagen no es de 32 bits y está trabajando en Windows, puede usar Paint para abrir la imagen y guardarla como PNG, esto la convertirá en una imagen de 32 bits.​
4. La imagen debe tener el nombre exacto de la rom a la que está afiliada.
5. La imagen debe colocarse en la carpeta de portadas.
6. La carpeta/directorio de carátulas debe estar exactamente 2 capas debajo de la raíz de tu SD
Ejemplo correcto: SD ROOT/vbagx/covers​
Ejemplo incorrecto: SD ROOT/VisualBoyAdvanceGX-2.4.7/vbagx/covers​
7. En la configuración hay una opción en la categoría del menú llamada Vista previa de imagen, asegúrese de que esté configurada en cubiertas
Gracias hermano que tengas una excelente salud
 
I have spent many hours and finally figured out the exact specifications to make this feature work and man is it a dozy, it is critical that details are made exact in order for it to work.

1. The image must be in PNG format as a .png file
2. The image must be a resolution of 160 x 224
3. The image must have a bit depth of 32
If your image is not 32 bit and you are operating on windows you can use paint to open the image and save as PNG, this will convert it to a 32 bit image​
4. The image must have the exact name of the rom it is affiliated with
5. The image must be placed in the covers folder
6. The covers folder/directory must be exactly 2 layers under the root of your SD
Correct Example: SD ROOT/vbagx/covers​
Incorrect Example: SD ROOT/VisualBoyAdvanceGX-2.4.7/vbagx/covers​
7. In settings there is an option under the menu category called Preview Image, make sure this is set to covers
Apologies for the necro, but why 160x224? Most Gameboy covers are more square, wouldn't that stretch the preview out? Is there really no other compatible resolution?
 
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I have spent many hours and finally figured out the exact specifications to make this feature work and man is it a dozy, it is critical that details are made exact in order for it to work.

1. The image must be in PNG format as a .png file
2. The image must be a resolution of 160 x 224
3. The image must have a bit depth of 32
If your image is not 32 bit and you are operating on windows you can use paint to open the image and save as PNG, this will convert it to a 32 bit image​
If there's someone out there that has many cover files to fix but don't want to edit every single one on Paint, I used a website called RedKetchup, and then I used the Bulk Image Resizer tool (I'm saying it like that cause I don't know if I can submit a link).

There you can add as many files as you want and edit everything on the comment, you can resize without stretching the image, you can change the file format, and you can change the bit colour depth.

I know many of you have figured out something like that many years ago, but I'm leaving this in case anyone need this in the future (I had more than 400 files, so I needed something better than manually edit every single file lol).
 

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