That'd be awesome, thank you!
The last line of the section at the beginning is at 0AF4D4. Then, it jumps to 0A198C. That part has a yes/no choice where you can view an explanation about how to go on patrol. (The yes choice is 0A10D0, the no just skips ahead.) Given that, I think it's possible this scene is missed out on replays.
On patrol, the player can freely move about so you get branching scenes here. 0B1694 is when you run into Zero, and another example is 0A9698 where you meet Kaname. I'm not 100% on this, but think there's 7 options here.
By format, I meant the general set-up/limitations of the script, like roughly what the English character limit for each line is, and if there's any other text codes to note like <0A>. I'd like to write up a list of any info that's useful to know, so any new translators can jump straight in!
That might mean holding off on starting up the server until most of the hacking work is done, but in my experience it works better to contact interested people when everything is ready for them, rather than making contact and getting back in touch however far down the line to find they've lost interest or disappeared. ^^' There's no pressure to be rushing on with that though! I'm quite happy working on it separately right now and build up familiarity.
Though, I was thinking it might be useful if there's a way to automate breaking the arm9 down into sections where the jumps are, so we could have a bunch of files roughly split into their scenes instead of one long script. That'd make it easier to distribute things amongst a group, (assuming it's even possible.)
EDIT 19/4: I came across a small mistake, '淺' should have been '滲', and has now been updated in the font!