1. Noober82938

    OP Noober82938 Newbie
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    If we are able to change the architecture of an app to x86 and convert the win10 app to an .appx file, will we be able to use it? I did try to convert Kodi, but it gave me an error saying that the architecture was wrong.
     

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  2. CaseyOmah

    CaseyOmah Advanced Member
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    The error is claiming that XBONE does not have WoW (meaning Windows on Windows, the feature that allows Windows x64 builds to use x86 programs) building a WoW port for console will not be a simple task.
     
  3. Xathya

    Xathya residence aparents trols of temps
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  4. TheRealNGB

    TheRealNGB GBAtemp Regular
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    I ported a build of kodi to uwp recently, I had a problem with the signature though, I already have a fix in the works and think i can get running, it's just a matter of time and motivation at this point.
     
  5. kingtut

    kingtut GBAtemp Maniac
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    So this is kind of related, on the xbox one feedback page, you are allowed to vote for some ideas of what you like to see on xbox, and Microsoft cares about that list. so if you all want, you can vote for stuff like this which essentially makes it easier to play pc games on xbox one:
    https://xbox.uservoice.com/forums/251646-apps/suggestions/6307017-allow-a-full-steam-app-on-xbox-one

    https://xbox.uservoice.com/forums/2...upport-java-a-full-pc-standard-vm-on-xbox-one

    https://xbox.uservoice.com/forums/2...ns/8464621-make-pc-games-playable-on-xbox-one

    if we get more votes, who knows what will happen. Currently they have a decent number of votes, but if we can get them to be higher, we increase our chances so anyone here is free to share these links with other people they know.

    — Posts automatically merged - Please don't double post! —

    oh did you get it to work, with retroplayer plugin?
     
  6. TheRealNGB

    TheRealNGB GBAtemp Regular
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    No go, I managed to get retroplayer installed in dev mode but all it did was kick me to the store, and the appx i got from the store with fiddler won't install, i don't know if the version being deployed to the xbox is a different build or if there is just some special install privileges it receives from MS. I am not very knowledgeable in all this though, I do believe from what I gathered it wouldn't be difficult for someone more experienced to either get a version working in dev mode, make a work around in retail, or at the very least be able to determine what the current road blocks are.
     
  7. tunip3

    tunip3 [debugger active]
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    oh i have a sig fix
     
  8. TheRealNGB

    TheRealNGB GBAtemp Regular
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    I already figured out the sig issue, the problem is that the current uwp builds of kodi do not have full functionality of retroplayer, and many other components, and there is not telling if the kodi team will ever implement them, as it seems from there message boards at least that they are taking a strong stance as to not support any sort of emulation threw it, but that does not mean they won't in some form, or that work arounds won't be made in the future.
     
  9. tunip3

    tunip3 [debugger active]
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    what was your fix
     
  10. TheRealNGB

    TheRealNGB GBAtemp Regular
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    i just used a different program that created a proper signature for it when creating the appx
     
  11. tunip3

    tunip3 [debugger active]
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    this the p7x
     
  12. TheRealNGB

    TheRealNGB GBAtemp Regular
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    nah, i think it was just a appmanifest issue, technically you don't even need the p7x for loading it in dev mode, I think that is just for retail.
     
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