Hacking USB Loader GX

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NeoRame

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BlueStar said:
cyrex said:
[*]An official coverart pack by NeoRame can be found here NeoRame´s 3D Boxart - All in one Coverpack 1463 covers.
New_icons_17.gif

These are great - are there being new ones of these made as new games come out though? Have all of my games with nifty 3d covers, apart from ExciteBots, where I've had to use a crappy 2d one because obviously it's just come out and isn't in the pack.
an update will be come later, i work on it ;-)
 

olifr

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giantpune said:
@olifr
Try to re download the source. The button that it's getting stuck on may have gotten corrupt somehow. If that doesn't help, I don't know then. Smack you computer a couple times. It really helps.
DLed the latest revision (r155) but now the build is frozen on the file patchhook.S...
wacko.gif

...really need to smack my computer ?
biggrin1.gif
 

pvi

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I got the loader working (great loader!!), but sometimes my wii freezes in the screen where the disc is spinning (I'm not clicking the disc yet, just hovering over it with the mouse). It happens with random titles and at random time intervals (no pattern detected yet). I've had this problem with several of the latest versions.

Anyone experienced the same problem?
 

zouille83

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NeoRame said:
BlueStar said:
cyrex said:
[*]An official coverart pack by NeoRame can be found here NeoRame´s 3D Boxart - All in one Coverpack 1463 covers.
New_icons_17.gif

These are great - are there being new ones of these made as new games come out though? Have all of my games with nifty 3d covers, apart from ExciteBots, where I've had to use a crappy 2d one because obviously it's just come out and isn't in the pack.
an update will be come later, i work on it ;-)

You are working on the new pack : good , I want to know if you will includ the new dvdcover in High Def ( on www.theotherzone.com) ?

And , can you say me the good size for 3D cover for 16/9 mode because I try in 130x224 ( normal size for 16/9) but it doesn't work , 130 in not multiple of 4

Thank you

PS : somebody know how change the writing color of the game liste because I've a black background
rolleyes.gif
 

dancemonkey

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First, thanks for this great gui !!!!! Since 152 if I go into settings then back out again it crashes with DSI, 151 is fine. I wanted to see if anyone else has the problem before I mark it as a bug. Cheers.
 

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olifr said:
hey coders,

1st of all THX for this amazing loader ! Very very good work !
evil.gif


I'm a trying to build the loader by myself (I'm a coder too & I'm curious
wink.gif
) but the makefile script is frozen on that line :

Code:
bin2s -a 32 /c/devkitpro/examples/wii/usbloader-gui/source/images/menu_button_over.png | powerpc-gekko-as -o menu_button_over.png.o

Here are the complete logs :
> "make"
FreeTypeGX.cpp
audio.cpp
input.cpp
main.cpp
menu.cpp
c:/devkitpro/examples/wii/usbloader-gui/source/menu.cpp: In function 'int MainMenu(int)':
c:/devkitpro/examples/wii/usbloader-gui/source/menu.cpp:3159: warning: unused variable 'ios'
video.cpp
gui_button.cpp
gui_element.cpp
gui_image.cpp
gui_imagedata.cpp
gui_keyboard.cpp
gui_optionbrowser.cpp
gui_sound.cpp
gui_text.cpp
gui_trigger.cpp
gui_window.cpp
apploader.c
cfg.c
disc.c
dns.c
dvd_broadway.c
fst.c
http.c
oggplayer.c
partition.c
patchcode.c
sdhc.c
sys.c
usbstorage.c
utils.c
video2.c
wbfs.c
wdvd.c
wpad.c
libwbfs.c
c:/devkitpro/examples/wii/usbloader-gui/source/libwbfs/libwbfs.c: In function 'wbfs_ren_disc':
c:/devkitpro/examples/wii/usbloader-gui/source/libwbfs/libwbfs.c:520: warning: pointer targets in passing argument 1 of 'strncpy' differ in signedness
c:/devkitpro/examples/wii/usbloader-gui/source/libwbfs/libwbfs.c:520: warning: pointer targets in passing argument 2 of 'strncpy' differ in signedness
c:/devkitpro/examples/wii/usbloader-gui/source/libwbfs/libwbfs.c: In function 'wbfs_estimate_disc':
c:/devkitpro/examples/wii/usbloader-gui/source/libwbfs/libwbfs.c:567: warning: unused variable 'disc_info_sz_lba'
rijndael.c
wiidisc.c
patchhook.S
font.ttf
bin2s -a 32 /c/devkitpro/examples/wii/usbloader-gui/source/fonts/font.ttf | powerpc-gekko-as -o font.ttf.o
echo "extern const u8" `(echo font.ttf | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo font.ttf | tr . _)`.h
echo "extern const u8" `(echo font.ttf | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo font.ttf | tr . _)`.h
echo "extern const u32" `(echo font.ttf | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo font.ttf | tr . _)`.h
background.png
bin2s -a 32 /c/devkitpro/examples/wii/usbloader-gui/source/images/background.png | powerpc-gekko-as -o background.png.o
echo "extern const u8" `(echo background.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo background.png | tr . _)`.h
echo "extern const u8" `(echo background.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo background.png | tr . _)`.h
echo "extern const u32" `(echo background.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo background.png | tr . _)`.h

... bla bla bla ...

menu_button.png
bin2s -a 32 /c/devkitpro/examples/wii/usbloader-gui/source/images/menu_button.png | powerpc-gekko-as -o menu_button.png.o
echo "extern const u8" `(echo menu_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo menu_button.png | tr . _)`.h
echo "extern const u8" `(echo menu_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo menu_button.png | tr . _)`.h
echo "extern const u32" `(echo menu_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo menu_button.png | tr . _)`.h
menu_button_over.png
bin2s -a 32 /c/devkitpro/examples/wii/usbloader-gui/source/images/menu_button_over.png | powerpc-gekko-as -o menu_button_over.png.o

It seems that bin2s is frozen : if I kill the process, the build is restarting but it freeze again few images later...

Can someone tells me what's wrong please ? (if it can help, I'm on Vista).

THX 4 ur help !

Hi there,

Tried compiling the loader myself on Vista 32bit but have exactly the same problem. Could not figure out where the problem came from but after installing the same devkit on my XP laptop I had no issues on compiling at all.

So it seems that Devkit and Vista don't play well together for some reason...

MvT
 

j0k3r

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hi @ all,

What must I paste in my config.txt. I only have 1 Line in the config.txt

Code:
wimages_path = SD:/wimages/

are there other Lines, that I have to paste ???
 

NeoRame

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zouille83 said:
NeoRame said:
BlueStar said:
cyrex said:
[*]An official coverart pack by NeoRame can be found here NeoRame´s 3D Boxart - All in one Coverpack 1463 covers.
New_icons_17.gif

These are great - are there being new ones of these made as new games come out though? Have all of my games with nifty 3d covers, apart from ExciteBots, where I've had to use a crappy 2d one because obviously it's just come out and isn't in the pack.
an update will be come later, i work on it ;-)

You are working on the new pack : good , I want to know if you will includ the new dvdcover in High Def ( on www.theotherzone.com) ?

And , can you say me the good size for 3D cover for 16/9 mode because I try in 130x224 ( normal size for 16/9) but it doesn't work , 130 in not multiple of 4

Thank you

PS : somebody know how change the writing color of the game liste because I've a black background
rolleyes.gif
no i will be in 3d cover standart size (176x248)
 

djmvt

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Hi developers,

I have been folowing this thread and the previous usb loader threads for quite some time now but haven't made an account on GBAtemp since I could figure out most of the problems myself.

So this is my second post here
smile.gif


Just to let you know I discovered some bugs that I did not read about yet so maybe this is a good time to let you know:

There are some problems with save games on games like Rockband 2 and Guitar hero world tour.
I do own copies of both games original, savegames work perfectly with them but when I play the games from my USB disc the savegames are not recognized wich results in not being able to continue playing a tour for example.

Also in Guitar hero world tour the DLC wich I downloaded earlier (when playing from the original game disc) doesn't work anymore.

I guess it has something to do with limited support of the sd card while playing games from USB HD but I am not entirely sure about that.


Hope these problems do get solved sometime in the near future
smile.gif



Anyhow thanks for this great piece of software, even when owning most of my games original it is great to select them from a menu and not to have the whole stack within hand reach all of the time
wink.gif



Greetz

MvT
 

j0k3r

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j0k3r said:
hi @ all,

What must I paste in my config.txt. I only have 1 Line in the config.txt

Code:
wimages_path = SD:/wimages/

are there other Lines, that I have to paste ???


Please
frown.gif
 

moviecouple

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Hadn't heard an answer from the developers on my last question.... which is now buried. Just curious.

moviecouple said:
When Downloadable Covers gets re-implemented back into the loader.... will it be for 3D or Standard covers? Also... will it also download the disc art covers too?
 

schnitzelbrain

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QUOTE said:
Hi there,

Tried compiling the loader myself on Vista 32bit but have exactly the same problem. Could not figure out where the problem came from but after installing the same devkit on my XP laptop I had no issues on compiling at all.

So it seems that Devkit and Vista don't play well together for some reason...

MvT





Mmmh, just took the v155 under vista32, compiles fine
rolleyes.gif


By the way do u get the complete source, file by file. I take httrack, it gets me the whole trunk area
 

djmvt

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schnitzelbrain said:
QUOTE said:
Hi there,

Tried compiling the loader myself on Vista 32bit but have exactly the same problem. Could not figure out where the problem came from but after installing the same devkit on my XP laptop I had no issues on compiling at all.

So it seems that Devkit and Vista don't play well together for some reason...

MvT





Mmmh, just took the v155 under vista32, compiles fine
rolleyes.gif


By the way do u get the complete source, file by file. I take httrack, it gets me the whole trunk area

Hey schnitzelbrain,

Yeah I did, with tortoise actually but that doesn't make a difference as far as I know. I'm guessing it has something to do with the software already installed on my system, perhaps it's even the virus scanner, who can tell??

But anyway I have multiple systems here so getting the compiling done on my laptop is no problem for me.
smile.gif


MvT
 

Daileon

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moviecouple said:
Hadn't heard an answer from the developers on my last question.... which is now buried. Just curious.

moviecouple said:
When Downloadable Covers gets re-implemented back into the loader.... will it be for 3D or Standard covers? Also... will it also download the disc art covers too?

Probably will be configurable.
 

marinos35

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as far as I know there isn't a setting like that. you can't define where your images are. THE only think that you can define is your theme folder so far. Those things change from hour to hour, so don't wait for a full config guide until there is an official release out.
 

jarock

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pvi said:
I got the loader working (great loader!!), but sometimes my wii freezes in the screen where the disc is spinning (I'm not clicking the disc yet, just hovering over it with the mouse). It happens with random titles and at random time intervals (no pattern detected yet). I've had this problem with several of the latest versions.

Anyone experienced the same problem?

Hi.
Yes I too get these freezes but only on occation and usually after moving the mouse over the cd. Then it spins faster. After mouse is moved away the image spins down this is were it freezes?.
Correct if I am wrong but this is the case with most revisions. I thought maybe just me but appears to be a minor bug!
 

schnitzelbrain

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jarock said:
pvi said:
I got the loader working (great loader!!), but sometimes my wii freezes in the screen where the disc is spinning (I'm not clicking the disc yet, just hovering over it with the mouse). It happens with random titles and at random time intervals (no pattern detected yet). I've had this problem with several of the latest versions.

Anyone experienced the same problem?

Hi.
Yes I too get these freezes but only on occation and usually after moving the mouse over the cd. Then it spins faster. After mouse is moved away the image spins down this is were it freezes?.
Correct if I am wrong but this is the case with most revisions. I thought maybe just me but appears to be a minor bug!


Did u use readymade dol or compiled urself. It seems when i compile the source myself i do not have the freezes. never shure because its a very intemittend problem
 

olifr

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djmvt said:
schnitzelbrain said:
QUOTE said:
Hi there,

Tried compiling the loader myself on Vista 32bit but have exactly the same problem. Could not figure out where the problem came from but after installing the same devkit on my XP laptop I had no issues on compiling at all.

So it seems that Devkit and Vista don't play well together for some reason...

MvT





Mmmh, just took the v155 under vista32, compiles fine
rolleyes.gif


By the way do u get the complete source, file by file. I take httrack, it gets me the whole trunk area

Hey schnitzelbrain,

Yeah I did, with tortoise actually but that doesn't make a difference as far as I know. I'm guessing it has something to do with the software already installed on my system, perhaps it's even the virus scanner, who can tell??

But anyway I have multiple systems here so getting the compiling done on my laptop is no problem for me.
smile.gif


MvT

I am able to build successfully the latest revision on XP but on Vista, it still not working (bin2s frozen...). As mentioned by MvT, perhaps a compatibility pb with the virus scanner (or any other resident application).
Anyway, I will develop on XP.
 

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dlxowhd said:
when using a forwarder channel, does it take some time to get to the usb loader?
i made this forwarder channel and i can't tell if it's normal or slow.
http://www.youtube.com/watch?v=FZQY_Rezm9w&fmt=18
i'm testing out many usb loader and right now i'm mainly using 2 loaders: configurable and gui.

Mine takes that amount of time to load from a forwarder. Not sure if there are any quicker ones out there, its loads much faster via the hbc
 

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