These are great - are there being new ones of these made as new games come out though? Have all of my games with nifty 3d covers, apart from ExciteBots, where I've had to use a crappy 2d one because obviously it's just come out and isn't in the pack.
@olifr
Try to re download the source. The button that it's getting stuck on may have gotten corrupt somehow. If that doesn't help, I don't know then. Smack you computer a couple times. It really helps.
I got the loader working (great loader!!), but sometimes my wii freezes in the screen where the disc is spinning (I'm not clicking the disc yet, just hovering over it with the mouse). It happens with random titles and at random time intervals (no pattern detected yet). I've had this problem with several of the latest versions.
These are great - are there being new ones of these made as new games come out though? Have all of my games with nifty 3d covers, apart from ExciteBots, where I've had to use a crappy 2d one because obviously it's just come out and isn't in the pack.
You are working on the new pack : good , I want to know if you will includ the new dvdcover in High Def ( on www.theotherzone.com) ?
And , can you say me the good size for 3D cover for 16/9 mode because I try in 130x224 ( normal size for 16/9) but it doesn't work , 130 in not multiple of 4
Thank you
PS : somebody know how change the writing color of the game liste because I've a black background
First, thanks for this great gui !!!!! Since 152 if I go into settings then back out again it crashes with DSI, 151 is fine. I wanted to see if anyone else has the problem before I mark it as a bug. Cheers.
Tried compiling the loader myself on Vista 32bit but have exactly the same problem. Could not figure out where the problem came from but after installing the same devkit on my XP laptop I had no issues on compiling at all.
So it seems that Devkit and Vista don't play well together for some reason...
These are great - are there being new ones of these made as new games come out though? Have all of my games with nifty 3d covers, apart from ExciteBots, where I've had to use a crappy 2d one because obviously it's just come out and isn't in the pack.
You are working on the new pack : good , I want to know if you will includ the new dvdcover in High Def ( on www.theotherzone.com) ?
And , can you say me the good size for 3D cover for 16/9 mode because I try in 130x224 ( normal size for 16/9) but it doesn't work , 130 in not multiple of 4
Thank you
PS : somebody know how change the writing color of the game liste because I've a black background
I have been folowing this thread and the previous usb loader threads for quite some time now but haven't made an account on GBAtemp since I could figure out most of the problems myself.
So this is my second post here
Just to let you know I discovered some bugs that I did not read about yet so maybe this is a good time to let you know:
There are some problems with save games on games like Rockband 2 and Guitar hero world tour.
I do own copies of both games original, savegames work perfectly with them but when I play the games from my USB disc the savegames are not recognized wich results in not being able to continue playing a tour for example.
Also in Guitar hero world tour the DLC wich I downloaded earlier (when playing from the original game disc) doesn't work anymore.
I guess it has something to do with limited support of the sd card while playing games from USB HD but I am not entirely sure about that.
Hope these problems do get solved sometime in the near future
Anyhow thanks for this great piece of software, even when owning most of my games original it is great to select them from a menu and not to have the whole stack within hand reach all of the time
Hadn't heard an answer from the developers on my last question.... which is now buried. Just curious.
moviecouple said:
When Downloadable Covers gets re-implemented back into the loader.... will it be for 3D or Standard covers? Also... will it also download the disc art covers too?
Tried compiling the loader myself on Vista 32bit but have exactly the same problem. Could not figure out where the problem came from but after installing the same devkit on my XP laptop I had no issues on compiling at all.
So it seems that Devkit and Vista don't play well together for some reason...
Tried compiling the loader myself on Vista 32bit but have exactly the same problem. Could not figure out where the problem came from but after installing the same devkit on my XP laptop I had no issues on compiling at all.
So it seems that Devkit and Vista don't play well together for some reason...
Yeah I did, with tortoise actually but that doesn't make a difference as far as I know. I'm guessing it has something to do with the software already installed on my system, perhaps it's even the virus scanner, who can tell??
But anyway I have multiple systems here so getting the compiling done on my laptop is no problem for me.
Hadn't heard an answer from the developers on my last question.... which is now buried. Just curious.
moviecouple said:
When Downloadable Covers gets re-implemented back into the loader.... will it be for 3D or Standard covers? Also... will it also download the disc art covers too?
as far as I know there isn't a setting like that. you can't define where your images are. THE only think that you can define is your theme folder so far. Those things change from hour to hour, so don't wait for a full config guide until there is an official release out.
I got the loader working (great loader!!), but sometimes my wii freezes in the screen where the disc is spinning (I'm not clicking the disc yet, just hovering over it with the mouse). It happens with random titles and at random time intervals (no pattern detected yet). I've had this problem with several of the latest versions.
Hi.
Yes I too get these freezes but only on occation and usually after moving the mouse over the cd. Then it spins faster. After mouse is moved away the image spins down this is were it freezes?.
Correct if I am wrong but this is the case with most revisions. I thought maybe just me but appears to be a minor bug!
I got the loader working (great loader!!), but sometimes my wii freezes in the screen where the disc is spinning (I'm not clicking the disc yet, just hovering over it with the mouse). It happens with random titles and at random time intervals (no pattern detected yet). I've had this problem with several of the latest versions.
Hi.
Yes I too get these freezes but only on occation and usually after moving the mouse over the cd. Then it spins faster. After mouse is moved away the image spins down this is were it freezes?.
Correct if I am wrong but this is the case with most revisions. I thought maybe just me but appears to be a minor bug!
Did u use readymade dol or compiled urself. It seems when i compile the source myself i do not have the freezes. never shure because its a very intemittend problem
Tried compiling the loader myself on Vista 32bit but have exactly the same problem. Could not figure out where the problem came from but after installing the same devkit on my XP laptop I had no issues on compiling at all.
So it seems that Devkit and Vista don't play well together for some reason...
Yeah I did, with tortoise actually but that doesn't make a difference as far as I know. I'm guessing it has something to do with the software already installed on my system, perhaps it's even the virus scanner, who can tell??
But anyway I have multiple systems here so getting the compiling done on my laptop is no problem for me.
I am able to build successfully the latest revision on XP but on Vista, it still not working (bin2s frozen...). As mentioned by MvT, perhaps a compatibility pb with the virus scanner (or any other resident application).
Anyway, I will develop on XP.
when using a forwarder channel, does it take some time to get to the usb loader?
i made this forwarder channel and i can't tell if it's normal or slow. http://www.youtube.com/watch?v=FZQY_Rezm9w&fmt=18
i'm testing out many usb loader and right now i'm mainly using 2 loaders: configurable and gui.
Seemingly out of nowhere a PC port for Pokemon Platinum has surfaced online, bundled alongside the source code for those interested in building and developing it for...
With very little in the way of announcement, Valve has today increased the price of the Steam Deck but some fairly considerable margins. Both of the available models...
Nintendo's expected Summer showcase is here, offering up plenty of new announcements and exciting reveals. Let's see what they have in store in the latest Nintendo...
Continuing with the great news of Pokémon Platinum getting a native unofficial PC port just a few days ago, today, yet another classic title from the franchise has...
The latest in a growing number of native PC ports, Paper Mario ReCut got its first pre-release build earlier this week. Based on the N64 recompilation toolchain, the...
When you talk about 3DS emulation, most people would jump to Citra. As the defacto choice since its first release it's seen tremendous success, and even after its...
What once seemed like a far off dream, and after many, many community restarts throughout the years, the elusive Mother 1 / EarthBound Beginnings Remake, which is a...
After much speculation, a lot of which being caused by dbrand's unceremonious reveal of their Companion Cube casing, the Steam Machine is finally available to order...
A whole hour of PlayStation content is on the way, thanks to the latest State of Play showcase. Headlining the stream will be Marvel's Wolverine, alongside a...
Since being decompiled Super Mario 64 has seen a considerable amount of interest. We've had multiple PC ports, but the efforts beyond that are really astounding. It's...
After much speculation, a lot of which being caused by dbrand's unceremonious reveal of their Companion Cube casing, the Steam Machine is finally available to order...
With very little in the way of announcement, Valve has today increased the price of the Steam Deck but some fairly considerable margins. Both of the available models...
Nintendo's expected Summer showcase is here, offering up plenty of new announcements and exciting reveals. Let's see what they have in store in the latest Nintendo...
The delays may be behind us, but the news isn't all good for Grand Theft Auto VI. Rockstar have today announced that pre-orders for the game will go live tomorrow, on...
Seemingly out of nowhere a PC port for Pokemon Platinum has surfaced online, bundled alongside the source code for those interested in building and developing it for...
With rumours circulating about a Nintendo Direct in the coming days and weeks, fans are left speculating and hoping as to what might be included. At the centre of all...
The latest in a growing number of native PC ports, Paper Mario ReCut got its first pre-release build earlier this week. Based on the N64 recompilation toolchain, the...
After much speculation and rumour, the fabled Nintendo Direct is upon us. Set to go live tomorrow, the 9th of June, at 3pm in the UK, it'll feature 50 minutes of...
A whole hour of PlayStation content is on the way, thanks to the latest State of Play showcase. Headlining the stream will be Marvel's Wolverine, alongside a...
Following an investigation over misleading commercial practices, today Nintendo has been imposed a fine of 35 million euros related to the controller malfunctions...