moviecouple said:I see the GameID#, but is there a way to tell what region it is just from that number? I find it hard to tell if a game is PAL or NTSC... especially when you have a few hundred.
switch( $id[3] ) {loony747 said:Also, it says you can download boxart in the first post, but I still can't see how to do that.
Will it also have disk art downloads later on?
jeanrmarques said:moviecouple said:I see the GameID#, but is there a way to tell what region it is just from that number? I find it hard to tell if a game is PAL or NTSC... especially when you have a few hundred.
Yes, theres is. The 4th character is the region character, as in Mario Kart (RMC)
RMCE01 - E stands for NTSC-U
RMCP01 - P stands for PAL
RMCJ01 - J stands for NTSC-J
The Game ID consists in 4 parts: R MC E 01
1 - Platform (R stands for Wii, it can also be other chars for wiiware, vc snes, vc nes, etc... Theres also some wii discs that use 'S', but I dont know why..)
2 - Game Code (in this case, MC wich is Mario Kart Wii)
3 - Region (E for NTSC-U, P for PAL and J for NTSC-J)
4 - Maker Code (The softwarehouse code 01 stands for Nintendo, 8P for Sega, 69 for EA, and so on..)
hope it helps :-)
Jean
This is the switch statement I wrote to determine region on DJTaz's cover art server:
CODE
ÂÂÂÂcase 'D':
ÂÂÂÂcase 'F':
ÂÂÂÂcase 'P':
ÂÂÂÂcase 'X':
ÂÂÂÂcase 'S';
ÂÂÂÂcase 'Y':
ÂÂÂÂÂÂÂÂ$type = "pal";
ÂÂÂÂÂÂÂÂbreak;
ÂÂÂÂcase 'J':
ÂÂÂÂÂÂÂÂ$type = "ntscj";
ÂÂÂÂÂÂÂÂbreak;
ÂÂÂÂcase 'E':
ÂÂÂÂÂÂÂÂ$type = "ntsc";
ÂÂÂÂÂÂÂÂbreak;
ÂÂÂÂdefault:
ÂÂÂÂÂÂÂÂ$type = "pal";
}
As you can see, there are quite a few letters. All are accounted for in this switch statement.
And yes, disk art for downloads is up, but still under construction. It will be fully operational very soon. At the moment, DJTaz is wanting to gather higher res art.