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coolness said:wow nice updates now i cannot load my save files anymore used v28 before
master00d said:well bucky ohare before worked not i just get a black screen!!!
QUOTE(Kikirini @ Jun 23 2011, 03:44 PM) Downloaded the new version, and The Legend of Zelda stopped working.
When I select it from the file menu, I just get a black screen.
If I access the file menu after opening another game and select it from there, it'll work... sort of. It's semi playable, I've noticed some graphics are garbled and the start menu doesn't display correctly.
To be sure, I downloaded a fresh copy of the rom but experienced the same results.
I was thinking same the other day, it would be good to sort out a wiki documenting the features of this emu and explaing what options do what etc...Another World said:anyone have an interest in starting a project to document the changes? i'm thinking of a wiki page that explains what the emu does, what it supports, how-to do things, etc. this isn't the simple nesds we had from loopy any longer.
1. The scaling values are not saved in nesDS.ini. Same to 'Frame-Skip'. I dont think they are necessary.yaketyJack said:Wow, these updates are awesome, love the new menu!! More apt for finger touching, instead of stylus.
Here are some comments:
1. The save config does not work for the GAME menu settings, such as DISPLAY. Is it supposed to save those in the config?
2. An on-screen confirmation of when something is activated would be useful. Such as "Settings Saved!" after clicking on buttons. Right now buttons just blink orange but I am not sure if they did something.
3. The sound for the "finishing punch" in Battletoads is heard now, great!! However, the energy bars on top flicker when the characters are walking.
4. Super mario Bros. 3 works without the plants appearing over the tubes....yeah!!
5. Many games are still off by one pixel. For example, in Castlevania I and III, the main character is floating one pixel above ground. In Crystalis, the title screen is also one pixel above in some parts. In the SMB3 title screen, the turtles are walking one pixel above ground. Compared to pure-soft, you can see the pixel offset. Why does this happen in some games?
6. In Crystalis, the screen flickers when a text box pops up.
Hope this helps, thanks man!!
kineticUK said:But reading this thread, I wonder would it be best to first better organise bug reporting here, feature requesting etc with dedicated topics for each and templates for the reports etc. Later on possibly start proper compatibility testing/list etc. Linked to the google code site or this topic on gbatemp... thoughts?
SP-Pertile is the way to go.yaketyJack said:5. Many games are still off by one pixel. For example, in Castlevania I and III, the main character is floating one pixel above ground. In Crystalis, the title screen is also one pixel above in some parts. In the SMB3 title screen, the turtles are walking one pixel above ground. Compared to pure-soft, you can see the pixel offset. Why does this happen in some games?
Did you mean 'Ninja cat'? It runs well on my DS, you could try downloading it from another website.cremorecs said:Okay, another dumb question probably. Not really sure how to open menu.
I'm running the .nds through ttmenu and all I get the card's directory when I run it.
...You won't be able to open a menu until you load a rom file. You need to select a rom file named "xxx.nes" or "xxx.fds". When the game starts, touch the sub-screen to active the menu.
QUOTE(Eity @ Jun 30 2011, 07:58 AM) Can you please fix Kyatto Ninden Teyandee? All background in it is just black.
What is 'LoZ'? Legend of Zelda?Kikirini said:I can't figure out what happened to cause my LoZ rom to break. I try to start it up in the NesDS menu and get a black screen. Start+Select, open another game, then do the same to open LoZ. Only then will it play, and it has garbled graphics.
I've tried downloading a rom from a few different sites, tried downgrading NesDS to when it was working, deleting my sav, all without any luck.
Any ideas on what I can do to fix it? DX