Well, Ignore most of that. Main thing is, Which scph file is best to use with this? I use scph1001. Is that what I should go with? Or is there better ones to use?
Last edited by lone_wolf323,
Shadow Man also now runs good with dithering on. It doesn't depends on dithering that much, but its notorius, on stages with poor light the difference its clear, and most of the game occurs on dark areas. Also thanks for the data, i just try Sillent Hill with dithering and looks really good!Silent Hill Is one of the few games from the psx library that heavily depends on dithering, disabling it makes the game look horrible. With the latest build, it finally runs completely fine even with dithering enabled, this is outstanding, congratulations!
Have been doing some testing and sometimes when loading new contents it gets stuck on "Set audio input rate to: 31960.00Hz."
EDIT: This seems to happen if you try to load a core directly from the Home Menu, to avoid the issue, reload the core using retroarch first.
EDIT2: mGBA still gets stuck even with the core load trick.
Would you mind sharing your config? I am testing the .cia but with dithering on it drops to 50~40 fps quite often.Silent Hill Is one of the few games from the psx library that heavily depends on dithering, disabling it makes the game look horrible. With the latest build, it finally runs completely fine even with dithering enabled, this is outstanding, congratulations!
Just removed my 1.8.9 installation and installed this. Had some crashes until I reset the configuration file. Launched the PCSX ReARMed core through the RetroArch menu and it loaded Guardian's Crusade just fine. Even got to keep my existing save file. Figured this would be a good game to test the new settings with, since I get nearly full speed to begin with, with occasional slowdown and lag in spots. If the new settings work, then I've got everything going flawlessly.
Thing is, after making a few basic adjustments such as turning off vSync and setting up the start directory, I'm getting freezing when loading my game. The freeze is at "selected sound output driver: libretro". I've tried resetting the config file to default again, but it's still happening. Any ideas? I'll keep trying different things to get it to work.
I mean. FBI is pretty handy for looking at files. Aswell as GM9@Kurt91 You should consider downloading 3DShell (a file manager) so you don’t have to open up your 3DS in order to delete a CFG file. It’s a great app.
Oh my god, that's such an obvious solution. *smacks forehead* I've used FBI pretty much exclusively for just installing CIAs. I know it's a file manager, but it never actually occurred to me to use it as one.I mean. FBI is pretty handy for looking at files. Aswell as GM9
EDIT 2: I've re-done the settings and everything is still working. vSync is off, threaded video is turned on, start directory was re-created, everything saved to config file. Game still works, and I seem to actually have that last little bit of oomph needed to get flawless full-speed for the game I'm playing. Battle transitions work faster and more smoothly. Another issue that I had forgotten to mention when things were broken was that all of the settings I tried to fix disappeared each time I had to restart the 3DS, but that's also fixed now as well.
Would any of these improvements apply to special chip SNES games on SNES9x 2005+? Getting SA-1 chip games like SMRPG at full speed would be amazing.
Stupid question, but is there an advantage to using 2005+ over 2002 for SMRPG? I've been playing SMRPG Revolution on 2002 and other than not doing the background color correctly, I haven't noticed too many issues.Would any of these improvements apply to special chip SNES games on SNES9x 2005+? Getting SA-1 chip games like SMRPG at full speed would be amazing.
Although i'm quite sure it's guarded out, it's probably best to have it disabled until reworked.
Stupid question, but is there an advantage to using 2005+ over 2002 for SMRPG?