I've been testing some games (the first levels).
Symphony of the Night: Runs... quite well actually. Mostly ~60fps with some drops. It also has some graphical glitches, specially when text appears on screen. Nothing gamebreaking so far. The japanese version with the english patch has less graphical glitches.
Setting the frameskip to 1 makes the game run slightly better.
Crash Bandicoot 1: Runs at 50fps most of the time. With Frameskip set to 1, the game runs quite well.
Crash Bandicoot 2: Runs at ~55fps. Setting the frameskip to 1 makes it run nicely.
Crash Bandicoot 3: Runs at ~55fps. Setting the frameskip to 1 makes it run better. Not the smoothest experience, but it's playable.
Crash Team Racing: Played one lap against the CPU on Papu's Pyramid, Roo's Tubes and Sewer Speedway. Runs mostly at 40~50fps. Setting the frameskip to 1 makes it more playable but, again, it's not the smoothest of the experiences which is not ideal for a racing game, so...
Bust-a-move 4 and Bust-a-move '99: Mostly 60fps with some slowdowns when there's a lot of effects on screen. Both run great with frameskip set to 1. No music, but that's probably because I missed something.
Klonoa: Door to Phantomile: 40~50fps. It runs quite well with frameskip set to 1.
Tomba: Runs at ~34fps. With frameskip set to 1, it runs at ~50fps. Frameskip set to 2 removes the slowdowns but, just like the Crash games, it's not a smooth experience. It's playable, nonetheless.
All of them were in .pbp format and the only thing I did was disable the vsync and mess with the frameskip option.
I'm amazed. I wasn't expecting the n3DS to run PSX games this well.
I'll try more games later.