Unity to amend install fee policy after community backlash
Following a large community backlash after the popular game engine creator Unity announced plans for it to charge a "per install" fee; the company has apologised for "confusion" surrounding the plans and have stated that they will be "making changes to the policy" going forward.
For those unfamiliar - a week ago, Unity announced plans for new fees based on game installs. In practice, the proposed changes would effectively cost game publishers up to $0.20 every single time a game is installed or even reinstalled by a user. But unsurprisingly these plans were met with controversy and disdain from those developers using the platform as well as the community at large, with many game creators speaking out on social media with some even going as far as to announce plans to move over to competing game engine platforms.
Today, Unity took to X/Twitter with an apology and said that there was a "confusion" surrounding the plans and that they would be making adjustments to the policy after feedback from the community.
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of…
— Unity (@unity) September 17, 2023