Thread for general Triangle Strategy modding - It seems the game scripting is done in Lua, so it should be fairly moddable in gameplay terms as well as the graphics tweaks that come with the territory in UE4.
I tried making a 60fps mod, but none of the settings I've tried (rhi.syncinterval=1 and t.maxfps=60) have gotten rid of the 30fps cap. I've attached a base setup for config mods, formatted folder-wise to be dropped right into the contents folder, only with the raw config files and lista.txt for packing them instead of a premade pak, since I haven't made much headway, as a lot of settings seem to be problematic (for example, TAA is overly blurry no matter what settings I use, extremely high or low screenpercentages dont seem to work - perhaps disabling dynamic resolution in settings isn't working, like with SMTV).
The game uses UE4.27, so use v11.27 of unrealpakswitch (https://gbatemp.net/threads/how-to-unpack-and-repack-unreal-engine-4-files.531784/) to unpack/repack.
I tried making a 60fps mod, but none of the settings I've tried (rhi.syncinterval=1 and t.maxfps=60) have gotten rid of the 30fps cap. I've attached a base setup for config mods, formatted folder-wise to be dropped right into the contents folder, only with the raw config files and lista.txt for packing them instead of a premade pak, since I haven't made much headway, as a lot of settings seem to be problematic (for example, TAA is overly blurry no matter what settings I use, extremely high or low screenpercentages dont seem to work - perhaps disabling dynamic resolution in settings isn't working, like with SMTV).
The game uses UE4.27, so use v11.27 of unrealpakswitch (https://gbatemp.net/threads/how-to-unpack-and-repack-unreal-engine-4-files.531784/) to unpack/repack.