The Game Awards 2017 Winners and Announcements

the-game-awards-2017-logo-747x309.jpeg

It's that time of the year again!

No, not Christmas or New Year (although those are pretty close too...) but it's time for The Game Awards, the pompous event that recognizes and upholds creative and technical excellence in the global video game industry!

Created in 2014 by media entrepreneur Geoff Keighley, the event has grown to look more and more professional with the years, especially considering the fiasco of its predecessor, VGX (okay, we shouldn't really be talking about that...). The Game Awards is starting to feel like a real celebration of both game creators and game players with its line of renowned guests, grandiose setup and sneak peeks of upcoming games. This year's edition will feature guests ranging from Hideo Kojima, Norman Reedus, Guillermo del Toro (mandatory bromance trio) to performance capture actor Andy Serkis (Gollum, Supreme Leader Snoke) and Rick and Morty's co-creator Justin Roiland!

On top of that the program is broadcast globally, free-of-charge, and can be streamed on Twitch, YouTube, Facebook Live, Twitter and of course, right here on GBAtemp as it starts airing at 1 a.m GMT (Friday):



Oh, and don't forget to vote for your favorite game in different categories right here!

What are you most excited about the event? Will you be tuning in? Share your thoughts below!

Announcements


  • Saber Interactive's World War Z announced (Steam | PS4 | XB1)
  • Owlchemy Labs' VR Game Vacation Simulator coming 2018 (Oculus | Vive | PSVR)
  • Crows Crows Crows' Accounting+ coming to PSVR 19th December (PSVR)
  • From Software's newest project teased - "Shadows Die Twice."
  • Campo Santo's In the Valley of Gods announced for 2019
  • New Zelda BotW DLC releases tonight
  • Soul Calibur VI coming 2018 (Steam | PS4 | XB1)
  • THQ Nordic's new game Fade to Silence releases 14th December (Steam)
  • Bayonetta 1 & 2 coming to Nintendo Switch in February 2018
  • Bayonetta 3 announced for Nintendo Switch
  • Kojima's Death Stranding just looks insane and brilliant; much like the man himself
  • Witchfire announced from the creators of The Vanishing of Ethan Carter
  • New footage shown for A Way Out - with my new favourite person narrating, releasing March 28th
  • Jumanji video game announced
  • Media Molecule's Dreams was shown in a new trailer, coming 2018
  • GTFO announced, a four player co-op FPS with the tagline: "Work Together or Die Together"
  • 4A Games' Metro Exodus trailer shown, coming fall 2018 (Steam | PS4 | XB1)

Award Winners


  • Trending Gamer - Dr. Disrespect
  • Best Score / Music - NieR: Automata
  • Best Mobile Game - Monument Valley 2
  • Best Sports Racing Game - Forza Motorsports 7
  • Best VR / AR Game - Resident Evil 7: Biohazard
  • Best Handheld Game - Metroid: Samus Returns
  • Best Narrative - What Remains of Edith Finch
  • Best Action Game - Wolfenstein II: The New Colossus
  • Best Art Direction - Cuphead
  • Industry Icon - Carol Shaw
  • Best RPG - Persona 5
  • Best Strategy Game - Mario + Rabbids Kingdom Battle
  • Most Anticipated Game - The Last of Us: Part II
  • Best Family Game - Super Mario Odyssey
  • Best eSports Team - Cloud9
  • Best Debut Indie Game - Cuphead
  • Best Ongoing Game - Overwatch
  • Best eSports Player - Faker
  • Best Student Game - Level Squared
  • Games for Impact - Hellblade: Senua's Sacrifice
  • Best Audio Design - Hellblade: Senua's Sacrifice
  • Best Performance - Hellblade: Senua's Sacrifice
  • Best Game Direction - The Legend of Zelda: Breath of the Wild
  • Best Action-Adventure Game - The Legend of Zelda: Breath of the Wild
  • Game of the Year - The Legend of Zelda: Breath of the Wild
 
Last edited by Scarlet,

Scarlet

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Hope to god that PUBG doesn't win the Game of the Year award.
I've been seeing this a lot, and while I haven't played it myself, I struggle to deny the impact it's had as a whole. It's easy to say it isn't deserving, but it definitely isn't wrong to consider it.
 

Tigran

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I've been seeing this a lot, and while I haven't played it myself, I struggle to deny the impact it's had as a whole. It's easy to say it isn't deserving, but it definitely isn't wrong to consider it.

Except it hasn't officially been released yet... Therefor shouldn't apply.

If a game released in December can't qualify because it missed the cutoff date.. A GAME NOT EVEN RELEASED should have not have even been nominated.

I mean if you're going to try and go "Impact" that means the original Super Mario Brothers and original Legend of Zelda and the original Adventure should be up for awards every year. :P
 
Last edited by Tigran,

FAST6191

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On the game awards they still have the stink of their progenitor, and skip button and 1.5 speed is to video watching what adblock is to internet.

Except it hasn't officially been released yet... Therefor shouldn't apply.

If a game released in December can't qualify because it missed the cutoff date.. A GAME NOT EVEN RELEASED should have not have even been nominated.

I mean if you're going to try and go "Impact" that means the original Super Mario Brothers and original Legend of Zelda and the original Adventure should be up for awards every year. :P
While your reasoning is not without logic two things occur for me at this point

1) As it stands there is a game out there I can obtain and play and was before said cut off date. I have not played it but upon hearing about it I looked up some footage and while it appears a step in the right direction if you are after short instance competitive multiplayer I mainly only saw how far there is to go.

2) My great hope for the future of games is they adopt the rolling release model -- hard to do on a ROM based system, now we all have local storage and internet it is a rather different prospect.

Were I to review a year or two old game that had a remastered, gold, goty, patched... edition then were it not an exercise in reviewing that, or I was somehow console or version limited (say playing all the best NES games and the was a DOS/amiga version it might still count to look at the NES one, and a few PC games back in the day tied updates to expansions -- looking at you dungeon lords), people would call me a moron or at best disingenuous. Moving slightly aside my approach to reviewing is "can I find a game to play in this" and it appears they have a game to play in it.
 
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On the game awards they still have the stink of their progenitor, and skip button and 1.5 speed is to video watching what adblock is to internet.


While your reasoning is not without logic two things occur for me at this point

1) As it stands there is a game out there I can obtain and play and was before said cut off date. I have not played it but upon hearing about it I looked up some footage and while it appears a step in the right direction if you are after short instance competitive multiplayer I mainly only saw how far there is to go.

2) My great hope for the future of games is they adopt the rolling release model -- hard to do on a ROM based system, now we all have local storage and internet it is a rather different prospect.

Were I to review a year or two old game that had a remastered, gold, goty, patched... edition then were it not an exercise in reviewing that, or I was somehow console or version limited (say playing all the best NES games and the was a DOS/amiga version it might still count to look at the NES one, and a few PC games back in the day tied updates to expansions -- looking at you dungeon lords), people would call me a moron or at best disingenuous. Moving slightly aside my approach to reviewing is "can I find a game to play in this" and it appears they have a game to play in it.
I think the largest issue that no one is stating is that "at what point do you consider a game?". While we still have boxed releases and initial launches for most games, early access/beta games have the issue of continuous releases. This is in contradiction to at least a few of the categories' descriptions that time limit it to this year.

That makes it hard to do things. Best fighting game would be Street Fighter 4 for the past 3 years, simply because it's the only profile release most people would know, and most well recieved. With rolling release, things like very static award categories would appear. This isn't necessarily an issue, but then the awards themselves become more of a popularity contest than they already are instead of what they are currently designed to be: a celebration of games and their advancement.
The Game Award depicts the evolution of the video game medium by way of an angel that ascends through digital building blocks.
While I do agree there needs to be some consideration for rolling releases, the current "first large release" system works well for displaying advancement. It will be an amusing conversation to happen if PUBG gets awarded in a major category again next year, showing stagnation instead of progress.
 
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This Game Awards features the genius creator behind the famed series, Richard and Mortimer? Truly, a cultured and intellectual gathering.

But, no, seriously, it'll be interesting to see which games win what awards. It's nice to see something akin to the Oscars for video games. I'm curious to see where this goes.

--------------------- MERGED ---------------------------

I think the largest issue that no one is stating is that "at what point do you consider a game?". While we still have boxed releases and initial launches for most games, early access/beta games have the issue of continuous releases. This is in contradiction to at least a few of the categories' descriptions that time limit it to this year.

That makes it hard to do things. Best fighting game would be Street Fighter 4 for the past 3 years, simply because it's the only profile release most people would know, and most well recieved. With rolling release, things like very static award categories would appear. This isn't necessarily an issue, but then the awards themselves become more of a popularity contest than they already are instead of what they are currently designed to be: a celebration of games and their advancement.

While I do agree there needs to be some consideration for rolling releases, the current "first large release" system works well for displaying advancement. It will be an amusing conversation to happen if PUBG gets awarded in a major category again next year, showing stagnation instead of progress.
I feel as though there should be a category for "Best Improvement." In other words, this award should go to a game with a rocky or even poorly-received start, but which "grew the beard" over time and got better and more progressive with continuous updates.

Also, I don't believe it's fair to call Street Fighter 4 the "only" profile release most people would know. There are some other popular fighting games out there, like Tekken 7, Smash 4, or, heck, Street Fighter 5.
 

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This Game Awards features the genius creator behind the famed series, Richard and Mortimer? Truly, a cultured and intellectual gathering.

But, no, seriously, it'll be interesting to see which games win what awards. It's nice to see something akin to the Oscars for video games. I'm curious to see where this goes.

--------------------- MERGED ---------------------------


I feel as though there should be a category for "Best Improvement." In other words, this award should go to a game with a rocky or even poorly-received start, but which "grew the beard" over time and got better and more progressive with continuous updates.

Also, I don't believe it's fair to call Street Fighter 4 the "only" profile release most people would know. There are some other popular fighting games out there, like Tekken 7, Smash 4, or, heck, Street Fighter 5.
There is.
Best Ongoing Game
Awarded to a game for outstanding development of ongoing content that evolves the player experience over time.

But this doesn't solve the rolling release. I personally don't like the rolling release model, or rather how it's currently being used, but it is a model to consider. MMO's use it the best currently, and early access is using it the worst.
 

FAST6191

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I think the largest issue that no one is stating is that "at what point do you consider a game?". While we still have boxed releases and initial launches for most games, early access/beta games have the issue of continuous releases. This is in contradiction to at least a few of the categories' descriptions that time limit it to this year.

That makes it hard to do things. Best fighting game would be Street Fighter 4 for the past 3 years, simply because it's the only profile release most people would know, and most well recieved. With rolling release, things like very static award categories would appear. This isn't necessarily an issue, but then the awards themselves become more of a popularity contest than they already are instead of what they are currently designed to be: a celebration of games and their advancement.

While I do agree there needs to be some consideration for rolling releases, the current "first large release" system works well for displaying advancement. It will be an amusing conversation to happen if PUBG gets awarded in a major category again next year, showing stagnation instead of progress.

Far from invalid points, however where you seem to be heading towards it is an unknown field I would look to something like comics or TV which continually do such things and have done for decades. Of course games tend not to be able to pull of a continuous cash injection outside of arcades, and I guess their descendants in in game purchases, (though watching https://www.gdcvault.com/play/1023967/The-Flash-Games the ads era of flash might have managed something). More interestingly is TV seems to have managed to pull off something here as time goes on -- pick some of the long running crime shows and see them suddenly not be entirely encapsulated in a single (or occasional double) show as binge watching became popular and the more experimental stations went with longer form content.

"MMO's use it the best currently"
I am going to have to go with ARGs for this one, though I can certainly see massive lessons being able to be learned from MMOs, whatever they may be. I can't ignore mobile games as part of this either -- angry birds might be a memory/joke now compare their earlier stuff with the later stuff and it goes. Similarly the dota/moba world, for all its failings in game design and the devs listening to silly fan requests, could be an interesting case study.
That said I would also agree the present model is a far cry from the sorts of things elsewhere that attract the term rolling release. Of course we would likely get game plugins akin to the things we see in photo and video editing... and I thought the whining about lootboxes was bad. At its best I think an example I once heard on a different matter was making a (real time/time limited) puzzle game power a shield for my spaceship in another game, sell said puzzle game as a plugin and we are onto good things and possibly a less exploitative model for continuous income.
 

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