I can guarantee it. I bought the same pack 2months ago.......I just got a 3.1.0 Wii U with a splatoon disk bundle.
Is the any way I can be 100% sure that the disk has 5.3.2 FW update on it?
I can guarantee it. I bought the same pack 2months ago.......I just got a 3.1.0 Wii U with a splatoon disk bundle.
Is the any way I can be 100% sure that the disk has 5.3.2 FW update on it?
I just got a 3.1.0 Wii U with a splatoon disk bundle.
Is the any way I can be 100% sure that the disk has 5.3.2 FW update on it?
Can anyone help. ive just got a wiiu on 5.3.2 and everything is working great with loadiine 4.1 but loadiine gx just wont boot. it just shows a wiiu logo on the bottom right of screen. ive hosted files myself and through wiiubru. any ideas?
thanks
So I'm not really into the scene and don't know whre this belong, but on Hykems twitter-account a new tweet (just "Hello World") was posted, does that mean he is maybe back alive? :o
Updated quite a bit in the OP. The DefinitivePackage is dead, though it seems you'll still need to use an index.html to get to things like WUP Installer, TCP Gecko, Cafiine, GC-to-Vpad, etc, since they don't have ELF's to be loaded with the Homebrew Launcher.
I put a few hours into the re-org.
I'm still not happy with it since I don't like having to point Mongoose at either the HBL or my index.html. Everything needs to go to ELF.
No worries. Yeah, I downloaded HBL, put the files onto the SD card at SD:/wiiu/apps/homebrew launcher/, and then renamed the WWW folder to HBL and put it at C:/wiiu/HBL/. Then just point Mongoose to C:/wiiu/HBL/ and it should load it up right away when you open your IP/Port in the Internet Browser. Put the DDD files at SD:/wiiu/apps/ddd/ and make sure you also downloaded titledumper.win32.vXX.zip (assuming Windows) from the github releases page.five, first thanks again for this thread. I hate asking because you've done so much. do I still use mongoose (the def. guide) to use HBL? what do i point too in mongoose? I want to backup my discs, so I need help with DDD.
I'm not sure if they use the same server, as I don't have a 3DS. Hopefully someone else can help you, or maybe asking in the 3DS forum would be easier?Will blocking the URL adresses (using my router) in the first post also block the updates and eshop for the Nintendo 3DS?
Read the post above yours; point Mongoose to HBL. All other apps (compatible with HBL) go to SD:/wiiu/apps/. It's a bit more simple using ELFs than it was loading all of the payloads from the webserver. I've also found HBL to be way more reliable with the Kernel Exploit. It hasn't failed on me even once yet!@fiveighteen So, given that the definitive package is deprecated (I think?) I know we use Mongoose to self-host, but what files are we to use in the hosted file? Are there downloads for the things we need, i.e. the hierarchy and so on?
Read the post above yours; point Mongoose to HBL. All other apps (compatible with HBL) go to SD:/wiiu/apps/. It's a bit more simple using ELFs than it was loading all of the payloads from the webserver. I've also found HBL to be way more reliable with the Kernel Exploit. It hasn't failed on me even once yet!
Dimok just made a WUP Installer ELF as well (I think it's in the Homebrew Discussion thread). I'll link it to the OP tonight.
Shows what I know, told ya I was behind the times lol The only part I dread is putting in the IP address every time I load via the web.
As @TotalInsanity4 said, you can make a bookmark for "http:/192.168.1.239:8080" (or whatever yours is). Furthermore, once you lead that page, if you exit out of the Internet Browser and soft-reset the Wii U, that page will automatically load every time you start the Internet Browser.Shows what I know, told ya I was behind the times lol The only part I dread is putting in the IP address every time I load via the web.
Edit: Still, I forgot I made a C:/WiiU/Mongoose folder when I used the definitive package, I assume I should delete that and make a new one? IDK >.<
Edit 2: I can't seem to find the WUP installer ELF at all, which thread? @fiveighteen
So guys,
as mentioned above I ported WUP installer to HBL. It went pretty quick which is why I also took the time and changed the way wup installer works by a bit to to make it work on any firmware HBL works on and I also "pimped" it a bit.
I made two versions. The first version shows the install progress on the console during the installation and you always know how far you are with it which is pretty cool but there is a side effect by that though. After the installation is finished, it shows that it is completed successfully and it tries to go back to the WUP installer selection menu and hangs on that. You have to turn off the console then. The install is finished by that point though and it is safe to turn off the console. This does not happen if I don't try to get the progress of the installation. I didnt have much time to figure out what is causing this side effect but probably is something i overseen. I will look at it some other time again. That is why I will release the source code later when its complete. So until then I made a 2nd version which does not show the install progress but a message that install is started and then a transition screen from system menu to mii maker while the install is running. After the installation is finished it enters the WUP installer menu again and tells you it finished successfully. In that menu you can swap the SD card (if wanted) and do another title installation or return back to HBL. It would also be possible to list all titles on the SD card and make a menu to choose which title to install but for now its only this.
So here are the test binaries you guys can use:
Version without the install progress:
http://www55.zippyshare.com/v/Dhd9LYWg/file.html
Version with the install progress:
http://www96.zippyshare.com/v/M0xqb48F/file.html
Both versions should run on any firmware that HBL runs on and have the same security as the original WUP installer by crediar. Since it is possible to damage your console with that software (for example by installing wrong region system titles spoofing) I have to say that I am not responsible for any damage done to your console by this software.
Have fun with it.