Of course you wouldn't, you're pissed that you wasted so much money on what is essentially a paperweight when not tethered to a power outlet. That doesn't stop me from mocking you for it.From the convo, we were having I would never compare the steam deck with rtx 3080 laptop.
My GTX 1080Ti still plays games at 1440p max settings just fine, thank you. If I'm gonna bother getting an RTX 3000 card at all, it sure as shit isn't gonna be for 3x MSRP during a chip shortage. Overpaying for stuff is not something to be proud of.You are an idiot and yes steam deck is a pathetic device primarily built for low income background people like yourself, who can't afford a decent pc.
Gaming laptops are always overpriced. Even if you're a trust fund kid, that's money which could've been better spent elsewhere. For example: buying a desktop RTX 3080 and a Steam Deck, and still coming in at a lower total than what you spent on the laptop. But yes, ultimately you're free to piss away your money on whatever you want, just don't get butthurt when others decide to spend more wisely.Rtx 3080 laptop may be overpriced for you certainly not for me.
I heavily doubt devs would target the Steam Deck as a baseline. It's PC gaming, since when was there some sort of specs baseline for anything? Plus, I doubt it'll get big enough to make it very influential. It seems to just target a specific niche for PC gaming on the go.Steamdeck all the way IMO, with those standardized specs developers will likely target them as a baseline just like they would a console. PC developer can look at the install base and optimize to them and probably will.
I heavily doubt devs would target the Steam Deck as a baseline. It's PC gaming, since when was there some sort of specs baseline for anything? Plus, I doubt it'll get big enough to make it very influential. It seems to just target a specific niche for PC gaming on the go.
Steamdeck all the way IMO, with those standardized specs developers will likely target them as a baseline just like they would a console. PC developer can look at the install base and optimize to them and probably will.
Where the hell are you getting $700 from? The base model of Steam Deck is $400, which is less than half the price of most portable PCs. Again, you seem to be angry that Valve would dare release a device with such a great price-to-performance ratio after you already blew your wad on a less-portable gaming solution, but guess what? The world doesn't revolve around you.Ah getting butthurt from a person talking abt a piece of plastic worth 700 usd.. yeah right. I understand life must be hard for you.
Yeah a big draw for developers is that they don't have to specifically optimize games for Steam Deck, AMD APUs are pretty much the same thing in use for PS5/XSX. Albeit more powerful ones of course, but that's what scaling graphics settings are for.I heavily doubt devs would target the Steam Deck as a baseline. It's PC gaming, since when was there some sort of specs baseline for anything? Plus, I doubt it'll get big enough to make it very influential. It seems to just target a specific niche for PC gaming on the go.
There's two major players in the GPU market and games arent well optimized for one specific hardware so PC's have to brute force their way to perfromance. Consoles are better optimized specifically for their hardware. And Nvdia are still the most popular brand and not all have a rdna2 card or a amd cpu, many have a intel cpu.Where the hell are you getting $700 from? The base model of Steam Deck is $400, which is less than half the price of most portable PCs. Again, you seem to be angry that Valve would dare release a device with such a great price-to-performance ratio after you already blew your wad on a less-portable gaming solution, but guess what? The world doesn't revolve around you.
Yeah a big draw for developers is that they don't have to specifically optimize games for Steam Deck, AMD APUs are pretty much the same thing in use for PS5/XSX. Albeit more powerful ones of course, but that's what scaling graphics settings are for.
PC hardware is always changing and growing stronger every year. With more technological advancements, the heavier games can potentially be. The Steam Deck can't upgrade its specs (outside of storage), so it'll stay at that level for the rest of its lifespan. Devs won't stay put on something like the Steam Deck, especially as it most likely wouldn't be as big as you may think it'll be in its influence.Major PC devs have always looked at the market in the modern era and made sure there stuff was optimized for the most common cards. Classic Blizzard was notorious for this practice. If they see a user base they are going to make sure they can sell to the base.
That is true, too. The difference with Switch ports of games is that the games are ported with Switch hardware in mind. Its limitations and all that. AND just for one platform.Its not standardized the same way a Switch is. PC games aren't optimized for the speed of the expandable storage on steam deck like the switch. And there's too many competition from other PC portables to be targeted for standardization.
That's basically it, yeah. There's no "baseline" technically and any PC gamer can adjust whatever graphical settings they want (with the available options a game has and more).Yeah a big draw for developers is that they don't have to specifically optimize games for Steam Deck, AMD APUs are pretty much the same thing in use for PS5/XSX. Albeit more powerful ones of course, but that's what scaling graphics settings are for.
PC hardware is always changing and growing stronger every year. With more technological advancements, the heavier games can potentially be. The Steam Deck can't upgrade its specs (outside of storage), so it'll stay at that level for the rest of its lifespan. Devs won't stay put on something like the Steam Deck, especially as it most likely wouldn't be as big as you may think it'll be in its influence.
Sure, but we're well past the point when there were clear dividing lines between PC and console hardware/architecture. PS5/XSX are simply gaming PCs with more restrictive OSes/firmware, and XSX is even just running a modified version of Windows 10. Hell, I'm guessing a lot of XSX/XB1 games use Vulkan for their graphics API, same thing Steam Deck will be using (via Proton).Consoles are better optimized specifically for their hardware.
The Sexbox only supports DX12, much like the Xboner before it. The PS5 still uses the same proprietary API that's partially OpenGL that Sony has been using for years now. The only console that actually has Vulkan support, funnily enough, is the Switch...but most devs don't use it, because whatever Nintendo's proprietary API is provides lower level access to the hardware.Sure, but we're well past the point when there were clear dividing lines between PC and console hardware/architecture. PS5/XSX are simply gaming PCs with more restrictive OSes/firmware, and XSX is even just running a modified version of Windows 10. Hell, I'm guessing a lot of XSX/XB1 games use Vulkan for their graphics API, same thing Steam Deck will be using (via Proton).
Ah, fair enough. Thankfully Proton as a translation layer works just as well for DX12/OpenGL, or of course there's the option of just installing Windows to access those APIs directly.The Sexbox only supports DX12, much like the Xboner before it. The PS5 still uses the same proprietary API that's partially OpenGL that Sony has been using for years now. The only console that actually has Vulkan support, funnily enough, is the Switch...but most devs don't use it, because whatever Nintendo's proprietary API is provides lower level access to the hardware.
Me neither, but that's because Valve has basically stated as much. Their pitch to developers is that games on Steam will just work on Steam Deck without a huge time commitment to optimizing for that device specifically. Those developers that do want to ensure the smoothest experience possible can still do that of course, but it's by no means a requirement, so they'll probably be few and far between.Quite frankly I don't expect the Steam Deck to change much of anything at all when it comes to PC gaming and dev support and any such nonsense
I don't see them abandoning Steam Deck any time soon, as its OS will be replacing the current big picture mode in Steam. So that will continue to be iterated on for some time. I don't think Valve is too concerned with sales numbers here either, as they're no doubt taking a loss on all but maybe the top tier SKU.I'd be surprised if even manage to break a million units before it's either abandoned or something better comes along.