Proper rebuild of data001.cpk: (should fix missing audio since it shouln'd be compressed)
1. Extract with CriToolpack1.0 all files from data001.cpk with decompress CRILAYLA (single file only possible)
face/face_fox.dat
face/face_fox_new.dat
face/face_naus.dat
data_cpk.fst
effprim.epb
graphic.bxm
shader.dat
shader2.dat
shadereff.bxm
shadereff.dat
shadersetting.bxm
ShaderSign.dat
2. Place all files in one folder, example: c:\temp
3. Copy your desired language into that folder, example: c:\temp\sound\stream\English(US)
4. Start CPKTools
5. Hit 'browse' and choose c:\temp
6. Data Align: 2048, Coding: UTF-8, Mode: Filename, no Dir.Mask and no ForceCompress
7. Choose 'save path' and 'filename > data001.cpk'
8. Start to Build your new file
This will create our desired .csv file, but we don't use THIS 'data001.cpk'
since its completly uncompressed but we need a few compressed files!
9. Edit your .csv file with a texteditor or your choice and change for the following files from 'Uncompress' to 'Compress':
face/face_fox.dat
face/face_fox_new.dat
face/face_naus.dat
data_cpk.fst
effprim.epb
graphic.bxm
shader.dat
shader2.dat
shadereff.bxm
shadereff.dat
shadersetting.bxm
ShaderSign.dat
Example: C:\temp\data_cpk.fst, \data_cpk.fst, 0, Compress
(File on Disk, file in .cpk, ID-NR, Compress or Uncompress)
10. Use the following commandline to create the new 'data001.cpk' in 'c:\':
cpkmakec cpkmaker.out.csv -align=2048 -code=UTF-8 -mode=FILENAME c:\data001.cpk
11. Replace data001.cpk with this new generated file
12. Remove ALL language folders from content\sound\stream
If you want, you can add all audiofiles from 'stream' folder,
but have to remove the files or the game is stuck on loading!