Hacking Starfox Zero [EUR] dont work with 5.3.2 E

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alkar

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My mistake Azel, you were right, without compression sound is 100% perfect ! No problem anymore !

Not sure why I had a blackscreen, I repacked the file again with compression off and it worked this time. Audio was indeed cutting sometimes but SOME files were indeed compressed (not all).
Now everything is fine, and I can fully enjoy the game from SD CARD !
 
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alkar

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It does extract files in the same folder as the data001.cpk and .EXE folder.. I put both in the same folder and you need to extract file one by one, choosing each file one by one.
 

alkar

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You can also pack the whole stream folder, it still works fine and it seems to load even faster (maybe you gain 2 seconds or so)....
 

famouslutt

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Thanks for the help, guys! Finally got it working. It wasn't clear in the first post that u needed 2 keep the directory structure...
 
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alkar

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Just about to try it with compressed data, but did anyone find that the game crashes after u beat the boss on Titania (i think; the Landmaster sand level) ? EUR version, Loadiine GX .02, spoof 551...

didn't play it as much but don't use compressed data else sound will sometimes skip.
 

Kohmei

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Try compress only compresses 200 or so files out of 2500 and saves 5 MB so I think it's best to leave this off. I definitely would only add 1 audio language though, I have no idea how this affects memory usage :unsure:
 

Kafluke

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I've perfect loading with latest loadine gx2 with a simple file edit.

1. Extract with CriToolpack1.0 all files from data001.cpk with decompress CRILAYLA (single file only possible)

face/face_fox.dat
face/face_fox_new.dat
face/face_naus.dat
data_cpk.fst
effprim.epb
graphic.bxm
shader.dat
shader2.dat
shadereff.bxm
shadereff.dat
shadersetting.bxm
ShaderSign.dat

2. Place all files in one folder, example: c:\temp
3. Copy your desired language into that folder, example: c:\temp\sound\stream\English(US)
4. Remove ALL subfolders on your sdcard for languages
5. Start CriPackedFileMaker 1.36.00
6. Hit 'open base directory for cpk File packing' and browse to c:\temp
7. Press 'Build CPK File' and choose the path and name to create your new data001.cpk
8. Data Align: 2048, [X] Try Compression, [ ] Mask directories information, File Mode: Filename
9. Start to Build your new file
10. Replace data001.cpk and you are good to go, my loading time is around 8~10 secs with full audio

Fantastic work! Game loads in seconds now with no audio problems at all.
 

kingraa777

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[video=youtube;AAr2XQcs_Co]

5.3.2 eur console usa copy of the game latest loadiine nightley

just esting my eur copy of star fox see if thats fixed aswell :)

brb ;)

looks like my eur copy is working speedy and no choppy aswell great :)
 

alkar

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Most likely it fixes sound stutter in Bayonetta 1/2 too that people had.

@kingraa777 : US version works on EUR Wii U then ? Weird because EUR version doesn't work on US Wii U. I'm curious why that is. All CPK files are different, anyone extracted them all to see what is the culprit, just for fun ?
 

liomajor

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Proper rebuild of data001.cpk: (should fix missing audio since it shouln'd be compressed)

1. Extract with CriToolpack1.0 all files from data001.cpk with decompress CRILAYLA (single file only possible)

face/face_fox.dat
face/face_fox_new.dat
face/face_naus.dat
data_cpk.fst
effprim.epb
graphic.bxm
shader.dat
shader2.dat
shadereff.bxm
shadereff.dat
shadersetting.bxm
ShaderSign.dat

2. Place all files in one folder, example: c:\temp
3. Copy your desired language into that folder, example: c:\temp\sound\stream\English(US)
4. Start CPKTools
5. Hit 'browse' and choose c:\temp
6. Data Align: 2048, Coding: UTF-8, Mode: Filename, no Dir.Mask and no ForceCompress
7. Choose 'save path' and 'filename > data001.cpk'
8. Start to Build your new file
8.1 Edit your .csv file with a texteditor of your choice and change for the following files from 'Uncompress' to 'Compress':

face/face_fox.dat
face/face_fox_new.dat
face/face_naus.dat
data_cpk.fst
effprim.epb
graphic.bxm
shader.dat
shader2.dat
shadereff.bxm
shadereff.dat
shadersetting.bxm
ShaderSign.dat

Example: C:\temp\data_cpk.fst, \data_cpk.fst, 0, Compress
(File on Disk, file in .cpk, ID-NR, Compress or Uncompress)

8.2 Use the following commandline to create the new 'data001.cpk' in 'c:\':
cpkmakec cpkmaker.out.csv -align=2048 -code=UTF-8 -mode=FILENAME c:\data001.cpk
9. Replace data001.cpk with this new generated file
10. Remove ALL language folders from content\sound\stream
If you want, you can add all audiofiles from 'stream' folder,
but have to remove the files or the game is stuck on loading!
Max. 2 Languages inside .cpk or game will blackscreen.
 

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Kafluke

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Proper rebuild of data001.cpk: (should fix missing audio since it shouln'd be compressed)

1. Extract with CriToolpack1.0 all files from data001.cpk with decompress CRILAYLA (single file only possible)

face/face_fox.dat
face/face_fox_new.dat
face/face_naus.dat
data_cpk.fst
effprim.epb
graphic.bxm
shader.dat
shader2.dat
shadereff.bxm
shadereff.dat
shadersetting.bxm
ShaderSign.dat

2. Place all files in one folder, example: c:\temp
3. Copy your desired language into that folder, example: c:\temp\sound\stream\English(US)
4. Start CPKTools
5. Hit 'browse' and choose c:\temp
6. Data Align: 2048, Coding: UTF-8, Mode: Filename, no Dir.Mask and no ForceCompress
7. Choose 'save path' and 'filename > data001.cpk'
8. Start to Build your new file
This will create our desired .csv file, but we don't use THIS 'data001.cpk'
since its completly uncompressed but we need a few compressed files!

9. Edit your .csv file with a texteditor or your choice and change for the following files from 'Uncompress' to 'Compress':

face/face_fox.dat
face/face_fox_new.dat
face/face_naus.dat
data_cpk.fst
effprim.epb
graphic.bxm
shader.dat
shader2.dat
shadereff.bxm
shadereff.dat
shadersetting.bxm
ShaderSign.dat

Example: C:\temp\data_cpk.fst, \data_cpk.fst, 0, Compress
(File on Disk, file in .cpk, ID-NR, Compress or Uncompress)

10. Use the following commandline to create the new 'data001.cpk' in 'c:\':
cpkmakec cpkmaker.out.csv -align=2048 -code=UTF-8 -mode=FILENAME c:\data001.cpk
11. Replace data001.cpk with this new generated file
12. Remove ALL language folders from content\sound\stream
If you want, you can add all audiofiles from 'stream' folder,
but have to remove the files or the game is stuck on loading!
Would it be against theach rules if I posted my working English USA data001.cpk file? I'm thinking yes
 
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