Hacking SSBB Mod ISO Builder

Should ProjectM Full Set and Wifi-Safe versions share same GameID or have different GameIDs?


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Acidflare

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So, I applied the Project M patch on a clean iso, and the .bat said it was successful. However, when I launch the game, it just boots the normal one. Is there anything else I have to do or did it just not work ?
did you turn off ocarina and any hooktypes?
 

wf6608

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Ok, PM 3.01 is out, so here we go. This script is kinda different, because it uses sawnds 0.12 to insert sfx files into the game's soundbank, so you no longer have to download the whole smashbros_sound.brsar file (well, at least it's working for me).
Oh, it's also Brawl- MAX 1.00 compatible.
EDIT: It also works for 3.02.

https://www.mediafire.com/?t83e68rio8v2oqa
 

damysteryman

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Well, this is interesting, I see others have dicided to continue where I have left off lol

Anyways, when gbatemp was down, I had someone approach me personally and request to see if I could update the builder for ProjectM 3.0/3.01.
So I managed to do just that, since I had some free time.

Now, I noticed that the new ProjectM has filles that the original SSBB does not have, but not being a SSBB hacking guru though, I am unsure if my update has patched everything correctly. However, since the mod is Ocarina-based, that should hopefully not be a problem.
(I assume the ocarina codeset is programmed to handle all the stuff that is not in regular SSBB, since ocarina is used, not riivolution or similar... unless their brand new custom loader does something that I do not know about)

In saying that though, if people who are ProjectM enthusiasts could test this and confirm, that would be appreciated :)

Also, one last issue I noticed when making this update, is that the custom banner that the builder fetches appears to be corrupt, so I recommend against using that until the corrupt online banner is fixed. It appears that USB Loader GX may or may not extract the banner correctly, I have no idea why. However, copying it manually to your USB Loader's banner cache will work fine.

Anyways, I have updated the first post with the new version and download links :)

Also, since the new ProjectM package seems to contain both the Full Set and Wifi-Safe versions, so I have added support to build both. However, they both share the same existing GameID (RSBEPM). I am not sure how many people would want them with separate GameIDs or not, so i have also added a poll to the thread where you can vote on that issue.

Enjoy!

P.S. AbdallahTerro: The builder still grabs from your custom banner repository, but there seems to be a corruption issue though... the file it downloads seems to be only about 333kb in size, and I was told it was supposed to be bigger (about 904kb or something)? This happened with both the builder and in my browser too (firefox latest version). Could you please check to see if there is maybe something wrong on your end of things? It would be much appreciated man Thanks for helping me identify the corect cause man :)
 
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AbdallahTerro

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P.S. AbdallahTerro: The builder still grabs from your custom banner repository, but there seems to be a corruption issue though... the file it downloads seems to be only about 333kb in size, and I was told it was supposed to be bigger (about 904kb or something)? This happened with both the builder and in my browser too (firefox latest version). Could you please check to see if there is maybe something wrong on your end of things? It would be much appreciated man :)
everything works fine
2ebh8hl.jpg
 

damysteryman

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everything works fine
2ebh8hl.jpg
Ah ok... that is weird, it does not work for me though... I did try building a wbfs copy with it, but the banner was a sort of blank empty one when loading it in USB Loader GX. I also had another person try too and they got the same thing, so I dunno what is going on there...

Then that same person gave me another banner that was about 904kb though, and it worked. Not sure if I should link to said banner here ...but I will find another way to send you the link.

EDIT: OK, looks like the ProjectM banner is actually fine! Sorry about the confusion everyone!
Thanks to AbdallahTerro for helping me narrow down the problem :)
AFAIK, it appears it might be an issue with USB Loader GX not extracting it correctly from my wbfs copy to its banner cache on USB. (The builder is not corrupting the banner)
Grabbing the banner manually and adding it to your USB Loader's banner cache works fine! (Also other banners work fine too)
 

damysteryman

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Oops... when I said ISO in my last post, I actually meant wbfs... the term ISO used there is the more general one... but I will edit it now to rule out such confusion.

Anyways, still have no idea what causes the banner issue in USB Loader GX, since the banner itself is fine, and the game does build correctly (opening.bnr is not corrupted, extracted it after build and checked it). Perhaps a mystery for another day :lol:
 

Acidflare

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Hmm does the game load up or no? If anything go to the game specific settings and turn off all hooktypes and ocarina, due to the nature of the mod being riivolution and ocarina mixed address editing doesn't't work and just doesn't work, also you can check your files by running the hacks off a sd card with ocarina and hooks turned on for the original game using the projectm through USB found on filetrip.net I did this to run 2.6b and 3.0 at the same time
 

FenrirWolf

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lol I used this to try building a PM 3.02 file and everything seemed to work alright, but some of the sound files are weird. Like when I select Mewtwo, the announcer shouts off FIGHTING WIREFRAME TEAM or whatever they're called. I suspect I did something wrong.
 

Larsenv

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lol I used this to try building a PM 3.02 file and everything seemed to work alright, but some of the sound files are weird. Like when I select Mewtwo, the announcer shouts off FIGHTING WIREFRAME TEAM or whatever they're called. I suspect I did something wrong.
no that's what happened to me.
 

wf6608

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damysteryman said:
if people who are ProjectM enthusiasts could test this and confirm, that would be appreciated :)

Unfortunately, it looks like your script doesn't implement sfx files correctly (Roy's and Mewtwo's sound effects are all wrong). You should check out sawndz by Jaklub, the program which can insert *.sawnd files into smashbros_sound.brsar file (the Brawl's soundbank file).
 

NekoKat

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I used the batch of 3.01 for 3.02, but while it seemed to work perfectly at first.... Well, it froze mid battle mewtwo vs ganon in Final Destination. Huh.
 

pBullet

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Okay so I ran it and it works fine, though the sound seems to be strange as when I select Mewtwo or Roy, the announcer has the incorrect voice clip.

How do I go about fixing the soundbank? Is there a utility to do it, or do I have to manually do all the voices?
 

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