Homebrew Snes9x RX - A new fork.

Which one is the typography you think should be the main one from now on? (Images on page 22)

  • Earthworm Jim 2

    Votes: 3 15.0%
  • Kirby Super Star

    Votes: 7 35.0%
  • Super Bomberman 2

    Votes: 8 40.0%
  • Earthworm Jim

    Votes: 2 10.0%

  • Total voters
    20
  • Poll closed .

SaulFabre

I like Yoshis and the Wii/Wii U scene.
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Ignore my last post, apologies!!

I made the forwarder to point to the boot dol in sd/apps/sne9xrx and installed it to usb. It works fine without booting the sigpatch first but black screens with.
with what method did you hack your Wii U? Haxchi, CBHC, Tiramisu, etc...?
 

Lostbhoy

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try making the Wii U Forwarder but with a DOL forwarder made using @XFlak's ModMii tool and inject it using this mod of TeconMoon's WiiVC Injector by timefox.
But then won't that be a different dol to the snes mini eu themed one I want to use? It only has the GX version and not the RX one here.

Edit....

I redone my original one and installed to NAND this time and it works! I've updated my earlier post with the new link now but here it is anyway...

https://mega.nz/file/gUFiQTBC#RyGkWmnzwxYcdcJT6eewy1KCWOAqBD4-RaVrKlSnVK4
 
Last edited by Lostbhoy,

Charco

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Yes, you can replace the music file as long as you rename it to what is currently in the folder and save it in the same file format. I use the SNES Classic music for my set up for instance.
 

Lostbhoy

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Yes, you can replace the music file as long as you rename it to what is currently in the folder and save it in the same file format. I use the SNES Classic music for my set up for instance.
I don't have any music in the folders tho?

Edit....

Got it!! Thanks so much and for the great idea lol I was thinking music from a game or something but the classic menus perfect!
 
Last edited by Lostbhoy,

Qaztab

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I have version 4.3 and just tried upgrading to the latest version 5.2. Some of the game cover graphics aren't showing now where they did before. I'm assuming there must be some pixel limit or size with 5.2? My artwork and screenshots are actual screenshots, so I'm not having issues with those. My covers are JPEG's that were converted to PNG's.
 
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Lostbhoy

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I have version 4.3 and just tried upgrading to the latest version 5.2. Some of the game cover graphics aren't showing now where they did before. I'm assuming there must be some pixel limit or size with 5.2? My artwork and screenshots are actual screenshots, so I'm not having issues with those. My covers are JPEG's that were converted to PNG's.
640 x 480 ;)
 
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Lostbhoy

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Does anyone know where the menu background image is for this, the one behind the game list and box art boxes with the blue and grey striped background? I can't see it in the source code images folder?
 
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Valken

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Hi guys,
I need some help on how to enable snes cpu overclock.
Tried the latest version of snes9x rx (downloaded from the first page of this thread and, with a different theme, from github) but I can't find the cpu overclock setting anywhere.
In the video options menu I found only super fx overclock setting.
Any advice will be appreciated.
 
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steval_beaning

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^ seconded. from my experience on other systems this option works great on games like earthbound that suffer from lots of stuttering when there are lots of sprites on screen

never mind i scrolled up and saw the download link lol. haven't tested this yet so idk
 
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niuus

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Hi guys,
I need some help on how to enable snes cpu overclock.
Tried the latest version of snes9x rx (downloaded from the first page of this thread and, with a different theme, from github) but I can't find the cpu overclock setting anywhere.
In the video options menu I found only super fx overclock setting.
Any advice will be appreciated.
Kinda strange. Point out which themed build you're using where the option is not there so I can test here.

I have version 4.3 and just tried upgrading to the latest version 5.2. Some of the game cover graphics aren't showing now where they did before. I'm assuming there must be some pixel limit or size with 5.2? My artwork and screenshots are actual screenshots, so I'm not having issues with those. My covers are JPEG's that were converted to PNG's.
Just to be safe, you can use the same dimensions from the native screenshots that you can already take with the emulator (this is what I personally use for all the covers/artwork). Other than that, just don't go over 640x480 resolution.
 
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ImaDireWolf

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hey, could someone help me setting up my generic usb snes controller, i created the drive file using the pid, vid and button input from hidtest and compile it, when open on wii it shows as connected when clicking on snes9xrx icon, but nothing happens ingame
 
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    Skelletonike @ Skelletonike: No idea what that is tbh, is that like the iso or something?