and some options to allow users to change the SRAM saving interval, as has been suggested many posts ago.
Thaaaaaaaaaaaaaaaaaaank yoooooooooooooooooooooooooooooooooou! Now I can actually play various SRW games without that breaking immersion
and some options to allow users to change the SRAM saving interval, as has been suggested many posts ago.
In other words, for @bubble2k16 , have 3D enabled, but copy the same image output to both sides of the buffer. Should be pretty simple.Bit of a weird request - is there any possibility this will be getting 3D support any time soon?
Not in terms of 3D graphics! It's just something I've noticed in RetroArch's 3DS port, and other 2D games - the appearance of 2D games tends to be significantly nicer when the 3D effect's turned on, even if a 2D image is all that's being displayed. No visible "scanline" effect, individually separated pixels, better colour/image clarity, etc.
Don't suppose that's something that might be feasible at some point, is it?
It does, actually! I was surprised when I realised it.@DiscostewSM, @sieroi - I had no idea that made the screen look better?
In other words, for @bubble2k16 , have 3D enabled, but copy the same image output to both sides of the buffer. Should be pretty simple.
The idea has been brought up even with blargSNES, but there are issues with doing it. Location and size of the texture cache is one of them. The amount of polygons for a single frame is another. It all amounts to the GPU becoming the bottleneck, imo, enough to where the game may not even run at 60fps. that's not including that not all games could handle 3D very well, as some are designed in a way that could cause "cracks" to form at the seams of tiles.I've always kind of thought about how an SNES emulator could implement 3D. Since the console operates with layers, you could potentially have each layer configurable to be drawn at a certain depth level on-screen. Of course settings would need to be different per-game and probably even different per-situation in each game, so a system could be created so that people could write config files to set the layers at certain depth levels based on the values of RAM addresses.
If I can find the time (and the know-how about drawing stuff in 3D lol) it would be really cool to try to implement this and contribute something to this awesome project... Though who knows, maybe I'm thinking about this the wrong way to begin with.
while technically, at least turning the system off shouldn't be impossible, i fail to see why the emulator should have such an option.@bubble2k16 Is it possible for you to add an option below "Exit SNES9X" of directly turning off the system and one option to restart the console if it isn't too much trouble?
Yeah, but, if we are launching snes9x from homebrew launcher then we have to hold down the power button for 5-6 seconds I guess, but, yeah, that is definitely not a big problem, so, yeah.. xPwhile technically, at least turning the system off shouldn't be impossible, i fail to see why the emulator should have such an option.
cant you use the console integrated power on/off button for that?
Yeah, but, if we are launching snes9x from homebrew launcher then we have to hold down the power button for 5-6 seconds I guess, but, yeah, that is definitely not a big problem, so, yeah.. xP
It doesn't.. and, yeah you are right..does the emulator exit back to homebrew menu? because there, hitting the power off button instantly shuts down the console (after a few seconds, but you dont have to do anything anymore after the buttonpress)