I have seen that when we hold "X" while loading a state in any game, the emulator don't take any inputs unless we press any other button.. its weird..For whatever reason, around 80 percent of the time I load a game (Have only tested with Earthbound), it won't accept my inputs at all.
So how does this compare to BlargSNES nowadays?
I see, thanks. What about RetroArch? Or is that one exclusive to N3DS?very few instances where this isn't better.
compability at least is much, much higher and there's still updates coming
I see, thanks. What about RetroArch? Or is that one exclusive to N3DS?
Well, seeing as I have O3DS, I guess this is my best bet then, thanks.on an o3ds, retroarch runs too slow. this one runs almost every (non chip) game fullspeed or close to.
on a n3ds, retroarch and this run about the same in most cases (at least for pocketsnes) but i still prefer this for everything that isn't kirbys dreamland 3.
Yeah but 30 skipped? Doesn't that mean it's skipping half of all the frames?it means it has to skip drawing about every other frame to reach a speed of 60fps, making animations look just a little choppy. though that shouldn't be that big a deal for a game like that.
So, will you be able to fix this in the next release? Thanks in advance! @bubble2k16@KJ1 - Yup I think I know what's the problem. The menu locks all keys from input when it first goes back to the game.
This is cos when we press A / Start to select an option in the menu, and then the menu immediately goes back to the game, the game also receives the A button / Start button. So the game blocks all inputs until all keys are freed. Not a very elegant way of handling it I suppose, and it can probably be fixed. Just am not too sure if it's related to GermanTacos' problem.
@VeniaSilente - Some of us tried to modify the code to enable zip support, but somehow it didn't work so well. Ashamed to say I haven't actually looked into it myself cos I've long forgotten about it.Maybe when I'm taking a break from work I'll have a look in a few weeks
Jus happened to take a peek here and there and found some serious bugs in the original 1.43's DMA handling. You see, a lot of the SMW hacks artificially enlarged the Save RAM and used it heavily as 'extra memory' and a scratch area to compose the speech dialogue's text. But Snes9x's 1.43's DMA messes up the reading of data from SRAM, that's why the screen always screws up when dialogue's text is displayed. So I kind of fixed it and Yoshi's Strange Quest's garbled text is no longer garbled!
Wondering if the other SMW hacks now work better.... Anyone has any suggestion which hack(s) I should try?
Here we come again with the best emulator for 3DS ever madev0.63 released.
- Fixed bug in DMA when the source address comes from Save RAM. This fixes a number of Super Mario World Hacks so that text is readable on BG layer 3. Yoshi's Strange Quest's dialogue text now works!
- Fixed menu key lock issue to improve usability when exiting from menu back into the game.
- Fixed DKC tile corruption issue. This probably also fixes most (if not all) tile corruption issues in other games, if you play a game for too long in a single sitting.
- Fixed sound problems when auto-saving SRAM. Somehow the hardware or the library doesn't like us stopping and starting the CSND too often. Not too sure what the problem is.
- Added an auto-save SRAM option to tell the emulator when to save SRAM (1 second, 10 seconds, 60 seconds, or disable auto-save). Note that regardless of the setting, the emulator will always save any modified SRAM every time you touch the bottom screen to activate the menu.
@kane159 - Snes9x has always used its own CHT format. What you can do is download a copy of Snes9x 1.43 Windows version from the internet, run the program, load a ROM, enter the cheat codes inside the Windows version of Snes9x 1.43 using Action Replay / Game Genie cheat codes. The Windows port will then generate a .CHT file. You can then copy that file to your SD card and it will be loaded by the 3DS port. Alternatively you can google for cheat packs and download pre-made .CHT files. Just a note: some cheats can corrupt your games so test them thoroughly.
@VeniaSilente - Return to Dinosaur Island works in v0.62. I've tested it. Please make sure you have the correct SMW ROM and the correct IPS patch to begin with.

The vast majority of games work perfectly, or with minuscule frame skipping.Well, seeing as I have O3DS, I guess this is my best bet then, thanks.
I'll need to grab myself N3DS in the future but for now this should do.
Dragon Quest 1&2, Dragon Quest 3, Chrono Trigger, Radical Dreamers, Final Fantasy Mystic Quest and Record of Lodoss War aren't chip games so they should work fine right?
v0.63 released.

