Yeah, that's why I am impresed, it runs between 17-5 fps, but is very impresive that this handle SFX.@Billy Acuña - SNES Doom uses a Super FX 2 chip.What frame rate did you get there?
yea, I've seen that for all them pretty much except gpsp. works fine, practically full speed for my games at leastRetroarch builds are very slow on O3ds, this one surpassed them in terms of speed.
yea, I've seen that for all them pretty much except gpsp. works fine, practically full speed for my games at least
the retroarch gpsp installed as a .cia on cfw on O3ds seemed to run the pokemon games full speed (only slowdowns were at times such as when u save, the main menu of emerald, and a couple battle transitions. 60fps everywhere else). I also tried the retroarch snes9x as a .cia on cfw, same 3ds, yet it didnt run full speed. Does this one work better than blargsnes?whuat? which gpsp on 3ds and what games did you find that run practically full speed?
Old or new 3ds?the retroarch gpsp installed as a .cia on cfw on O3ds seemed to run the pokemon games full speed (only slowdowns were at times such as when u save, the main menu of emerald, and a couple battle transitions. 60fps everywhere else). I also tried the retroarch snes9x as a .cia on cfw, same 3ds, yet it didnt run full speed. Does this one work better than blargsnes?
i said "O3ds"; meaning "old 3ds". thats what the "O" in "O3ds" stands for, "old". Not to be confused with "N3ds", meaning "new 3ds", hence the "N" in "N3ds" standing for "new"Old or new 3ds?
I know the differences. I Just read your previous post, to know, thanks.i said "O3ds"; meaning "old 3ds". thats what the "O" in "O3ds" stands for, "old". Not to be confused with "N3ds", meaning "new 3ds", hence the "N" in "N3ds" standing for "new"
tbqh, i don't really believe pokemon would be running anywhere close to 60fps.i said "O3ds"; meaning "old 3ds". thats what the "O" in "O3ds" stands for, "old". Not to be confused with "N3ds", meaning "new 3ds", hence the "N" in "N3ds" standing for "new"
I just managed to set up my 3DS with CFW, and as expected the CIA version doesn't quite work. It stops at the CSND initialisation. Any home-brew devs who can help?
By the way I had a look at Secret of Mana. The text is garbled in the menu because the screen is in high-res mode 512x224 rather than the usual 256x224. This emulator currently doesn't support displays in hi-res.
I realized blargsnes on github has a branch uses Ndsp for sound. Will try that!
Just found a problem on dkc2. In the glimmer's galleon level, when glimmer the fish joins you, the fps drops to 8 and the screen freezes, you can still play because you hear the swimming sound...I just managed to set up my 3DS with CFW, and as expected the CIA version doesn't quite work. It stops at the CSND initialisation. Any home-brew devs who can help?
By the way I had a look at Secret of Mana. The text is garbled in the menu because the screen is in high-res mode 512x224 rather than the usual 256x224. This emulator currently doesn't support displays in hi-res.
I realized blargsnes on github has a branch uses Ndsp for sound. Will try that!
With Ndsp not only you will improve sound, it will also improve perfomance which means better framerateI just managed to set up my 3DS with CFW, and as expected the CIA version doesn't quite work. It stops at the CSND initialisation. Any home-brew devs who can help?
By the way I had a look at Secret of Mana. The text is garbled in the menu because the screen is in high-res mode 512x224 rather than the usual 256x224. This emulator currently doesn't support displays in hi-res.
I realized blargsnes on github has a branch uses Ndsp for sound. Will try that!
it does with gpsp installed on cfw as a .ciatbqh, i don't really believe pokemon would be running anywhere close to 60fps.
With Ndsp not only you will improve sound, it will also improve perfomance which means better framerate![]()
it does with gpsp installed on cfw as a .cia