It is the 1.3.3 STABLE version (not nightly) of retroarch gpsp. Note that this is on an O3dsXL, yet I doubt that makes much of a difference. I tried pokemon emerald and pokemon leaf green, both seemed to get full speed.now that would be nice. though framerate isn't a big issue in most games (and where it is, i guess it's not going to make a world of difference), so performance gains could go towards sound timing.
could you link me to the exact version you're using? because I've had several gba emus as cia and none of them had 60 fps past the main menu screen
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as for further games i tried
Zelda - great, though minor graphic glitch in upper left corner in some dungeons
Earthbound - minor frame drops during some attack animations and at start of battles. minor graphic glitches (like heads disappearing behind background tiles like ATM Machines)
Magical Pop'n - surprisingly the voice effects work well, runs perfectly too
Contra 3: slowdowns during bomb usage, works well in mode 7 levels
Final Fantasy 6 - playable, but wonky framerate during battles / attack animations, terrible sound at least in Narshe.
Secret of Evermore - Some framedips during the story intro, but otherwise runs normal.
Seiken Densetsu 3 - Same text issues (high res mode) as Secret of Mana
Plok - Great. That one didn't work on blargsnes.
King of Demons - Perfect
Treasure Hunter G - minor graphic glitches. if you walk behind a npc sprite , the player sprite wont disappear behind the npc, but the npc will disappear behind player sprite.
The only thing i can think of is if the extra post-processing settings are still enabled in gpsp. Note that I am playing with turning off things such as billinear filtering and putting the display into the native resolution without any scaling.
My settings are as follows:
under the 'video' tab:
No Hardware Billinear filtering
NO VSYNC OR HARD GPU SYNC
no frame delay
I turned on integer scale so that way the game is not being distorted by the viewport, currently at 320x240 (oddly, this is different from the original gba resolution of 240x160, yet I don't recognize any stretching).
I do not use any sort of filters
For under the 'audio' tab:
audio latency is 64ms
pokemon emerald stays in the 59-60fps range during most of the game, only dropping at the transition from overworld to battle by like 10fps, the main menu drops down to 52 fps for me, and the only drop I would consider super significant is when you save, it drops down to 6-8 fps (then it shoots right back up, but honestly, you really aren't doing anything when you save other than saving and waiting)
Also, I am using a gba bios. With gpsp, you have to set the bios directory under the "directory" tab.
Finally, under the quick menu (when you pause a game while its running) and go under "options", make sure dynamic recompiler is enabled, and restart the entire application if it was disabled previously.
No Hardware Billinear filtering
NO VSYNC OR HARD GPU SYNC
no frame delay
I turned on integer scale so that way the game is not being distorted by the viewport, currently at 320x240 (oddly, this is different from the original gba resolution of 240x160, yet I don't recognize any stretching).
I do not use any sort of filters
For under the 'audio' tab:
audio latency is 64ms
pokemon emerald stays in the 59-60fps range during most of the game, only dropping at the transition from overworld to battle by like 10fps, the main menu drops down to 52 fps for me, and the only drop I would consider super significant is when you save, it drops down to 6-8 fps (then it shoots right back up, but honestly, you really aren't doing anything when you save other than saving and waiting)
Also, I am using a gba bios. With gpsp, you have to set the bios directory under the "directory" tab.
Finally, under the quick menu (when you pause a game while its running) and go under "options", make sure dynamic recompiler is enabled, and restart the entire application if it was disabled previously.
Last edited by TimX24968B,



Will be greatt if you could also share your experience with the CIA version.











