Homebrew [SNEmulDS] Rebirth the project and update it for the last DKP

LeonardoFM

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Looks like SNEmulDS is finally back after 4 fours years.
With archeide back and people like huiminghao I don't think we are far SNEmulDS back on its feet.
Yeah, but you see, what's most important here is a helpful group of members. We can help by trying not to rush the developers and motivate them instead... either by donating them (or some group or blog or website they would decide to create with this purpose) or something like that... Or just being nice to them... Truth is no one likes to be under pressure, right?

So, good luck to you guys and consider creating a blog or a site, something of the sort...
 

LeonardoFM

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Is there any chance of Mode 7 being implemented? Just asking ... :yay:
Mode 7 is already supported to a certain extent, or else things like the Illusion of Gaia world map would not show up correctly at all.
Oh i see... then i think i made a mistake about that transition seen in most games, such as Super Mario World (from the Overworld to the Stage itself) ... I would call it some kind of "dispixelization"... I noticed Super Ghouls n Ghosts doesn't show this effect when the map goes out
 

Mbmax

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Here we go. Archeide has updated the svn with his GUI fix.
It's already a great step, thanks Archeide. ;)

First post edited.
Its all great but we are still lacking someone who can update the SNEmulDS.
I just hope this solves the problem that Huiminghao was telling me.
Yeah, it fixes this problem. I already told Huiminghao. ;)
 

Vigilante

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Here we go. Archeide has updated the svn with his GUI fix.
It's already a great step, thanks Archeide. ;)

First post edited.
Its all great but we are still lacking someone who can update the SNEmulDS.
I just hope this solves the problem that Huiminghao was telling me.
Yeah, it fix this problem. I already told Huiminghao. ;)
This calls for a celebration then.
I am guessing I won't be long before SNEmulDS gets updates.(Lets hope for the best.)
 

Searinox

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Do I need to compile this myself or are the binaries also around there? I'm not sure which version of the toolchain I have(been a long time). Where can I check?
 

LeonardoFM

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Great work, Mbmax, and the other guys! Now if i may suggest, here i go... The problem with roms bigger than 2mb seems less important than the emulation speed (never reach and keep 100%, either slower or faster than that) and the graphical problem (background/sprite/priority thing). So, my humble suggestion is that you guys try to solve/fix the speed and graphical issues first, then the rest (if possible)
If a beta/alpha or bug reporter is needed, please let me know, i think i can handle this to help a little.
 

Mbmax

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You can check it on the svn : http://code.google.com/p/snemuldsx/source/list

Thanks huiminghao for the fixes. First post updated.
 

LeonardoFM

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then he is doing a excellent job with nesDS... this last version (1.0) now allows us to save almost all the settings to the .ini
i hope that SnemulDS will get as good as nesDS when it comes to both compatibility and accuracy
 

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