This intermediate release fixes the critical issues that appeared with SNEmulDS 0.5 alpha. It also includes a better GFX engine, and the new SNES mouse emulation mode.
Here is the complete list of changes:
* Fixed the critical sound bug (should go back to SNEmulDS 0.4f sound)
* Better GFX engine (use dynamic memory allocation)
* SNES emulation mode (see below)
* Fixed a bug in decimal ADC instruction (FZERO chronometer is now ok)
* The number of cyles used by DMA is counted correctly (more games boot)
I removed the ARM7 entry addresses, it seems to break ninjads, and is not necessary for others (i hope!).
You can get it here (don’t forget to patch it as always):
http://www.snemul.com/ds/SNEmulDSv05a2.zip
Pre - patched for R4 / M3 Simply:
http://www.snemul.com/ds/SNEmulDSv05a2_M3S_R4.zip
I put below the presentation of the SNES emulation mode. Don’t forget to include snemul.cfg, this is necessary to have the game playable.
(Further informations at http://www.snemul.com/ds/)
Here is the complete list of changes:
* Fixed the critical sound bug (should go back to SNEmulDS 0.4f sound)
* Better GFX engine (use dynamic memory allocation)
* SNES emulation mode (see below)
* Fixed a bug in decimal ADC instruction (FZERO chronometer is now ok)
* The number of cyles used by DMA is counted correctly (more games boot)
I removed the ARM7 entry addresses, it seems to break ninjads, and is not necessary for others (i hope!).
You can get it here (don’t forget to patch it as always):
http://www.snemul.com/ds/SNEmulDSv05a2.zip
Pre - patched for R4 / M3 Simply:
http://www.snemul.com/ds/SNEmulDSv05a2_M3S_R4.zip
I put below the presentation of the SNES emulation mode. Don’t forget to include snemul.cfg, this is necessary to have the game playable.
(Further informations at http://www.snemul.com/ds/)