As AdanK said, the texture mod is complete, and I was testing it for a while now with the others. Once I added the current fixes I'll update the pack, and do a public release (probably today).
edit: And here it goes:
The SD Gundam G Generations Overworld HQ texture patch has been released!
The patch is released in two parts:
- HQ attack textures
- HQ map sprites
Install instruction:
- Download the Patch files and UMDGen from here: https://drive.google.com/folderview?id=0ByfNnBLIIZXvbE5SWEFfUndwNlU&usp=sharing
- Open UMDGen, and open your Overworld iso with it
- Go to INSDIR and replace DATAINS.DNS with the one you have downloaded
- Go to USRDIR and replace DATAUMD.CPK with the one you have downloaded
- Save your iso with a new name (don't try to overwrite the iso you opened, UMDGen will crash!)
- Have Fun!
Due to the small resolution the replaced map sprites are a little blurry, since whenever this looks better than the original is subjective, if you prefer the original more pixelated map spites, just don't replace DATAUMD.CPK, it only has the map sprites.
Note: PPSSPP 1.1.1 won't load with the modified iso for some reason, use PPSSPP 1.0. The patch was not tested on an actual PSP (If anyone tries it, please post the results),
Savestates are not compatible between normal and the patched version, so do normal save before patching.
Changelog from the internally released 1.0:
Attack textures:
- Fixed a small visual bug in Gundam Ashtaron Hermit Crab's Satellite Cannon attack
- Added replaced textures for Gundam Virtue (evasion, GN shield and all attacks expect Trans-Am)
Map Sprites:
- Fixed 13 broken sprites (If anyone finds more please report it)
- Changed Zaku II and Dom Funf stationary sprites+small icons on mission B6 to be more appropriate to the context (unfortunately, I can't do mission specific replacements of the "moving" sprites, or the attack textures)