An interesting idea in theory, but I'm not sure how well it would work in practice. I wouldn't be surprised if something like that was a generation or two down the line, but I think trying it now could prove problematic.
I fail to see how they make me use their own product for a certain feature. I could just as well buy a BluRay or DVD player and forget the whole PS3 in my TV stand. The UMD movie feature for example is just as dead a feature as many other such attempts. The main reason is that digital content is much more appreciated in that market (movies, TV) for portables, be it Nintendo's or Sony's console.Yes, Nintendo used their oiwn proprietary optical discs with the Wii and the Wii U. You could use the typical complaints regarding proprietary formats with Nintendo... if Nintendo had released movies on their own discs. What Sony and other companies do is make everything specific to their console, in an attempt to prevent people from using what they already own and force them to buy proprietary products at an inflated price. Nintendo's just dodging costs to themselves, not imposing more on the customer.
Using a proprietary format, traditionally, has not been an "excuse for lacking something". The reason people get upset over them is that it's usually a company, instead of implementing a comparable or even near identical market standard, use their own incompatible technology that serves exactly the same purpose to try to gauge more money out of customers. Again, if Nintendo had released Nintando brand DVD movies when real DVDs were an option, this would have been something to get upset over. Using proprietary formats to dodge fees at the cost of not including certain features is not really something to get angry about, as it's not a direct attempt to screw the customer (you) out of your money. Especially when every family in America has a DVD player and Nintendo has never promoted their system's use as a media centre.I fail to see how they make me use their own product for a certain feature. I could just as well buy a BluRay or DVD player and forget the whole PS3 in my TV stand. The UMD movie feature for example is just as dead a feature as many other such attempts. The main reason is that digital content is much more appreciated in that market (movies, TV) for portables, be it Nintendo's or Sony's console.Yes, Nintendo used their oiwn proprietary optical discs with the Wii and the Wii U. You could use the typical complaints regarding proprietary formats with Nintendo... if Nintendo had released movies on their own discs. What Sony and other companies do is make everything specific to their console, in an attempt to prevent people from using what they already own and force them to buy proprietary products at an inflated price. Nintendo's just dodging costs to themselves, not imposing more on the customer.
I don't mind the Wii not having a Bluray player (wasn't even a standard back then), but the DVD feature should have been present by default. Using a propriety format is really an excuse for lacking something IMHO. Don't get me wrong, I like my Wii, but in case the Wii was my only console, I'd like to at least use it for the norm format of disc media ie. DVD. If it cost a few dollars more for a compatible drive and then the customer didn't have to buy another player for DVD, it'd be worth it in terms of costs. Probably for both the seller and the buyer :3
I don't mean that a propriety format should be used to spread movies and the such. I meant that the use of DVDs could be added in the same way as the 360 and the PS3 can read DVDs, while their games and the likes are in different formats. I understand your point with "every family in America has a DVD plater", but America isn't the only market for such devices. Devices with multiple purposes on general have a better possibility of serving more customers than just a platform for only gaming for example. On the other hand, having a Wii in one room (child's room) and a DVD player in another room (parents TV room) helps limit the amount of needed devices. It's not a must, but it would help. At least help with not making such a big amount of useless devices (useless being replaceable)Using a proprietary format, traditionally, has not been an "excuse for lacking something". The reason people get upset over them is that it's usually a company, instead of implementing a comparable or even near identical market standard, use their own incompatible technology that serves exactly the same purpose to try to gauge more money out of customers. Again, if Nintendo had released Nintando brand DVD movies when real DVDs were an option, this would have been something to get upset over. Using proprietary formats to dodge fees at the cost of not including certain features is not really something to get angry about, as it's not a direct attempt to screw the customer (you) out of your money. Especially when every family in America has a DVD player and Nintendo has never promoted their system's use as a media centre.
Making it a purely digital console would mean Microsoft's swan song in the gaming world, and they know it.
They'll die just like Valve did.
Seriously, digitial distribution certainly doesn't mean the end of a gaming company. It's probably the opposite. The difference is making a good digital distribution service (like Steam) vs. a crappy one (like XBLA, PSN, WiiWare/VC/eShop). You need to hit on certain points that make digital distribution worth going towards, one of them being price, which Microsoft, Sony, and Nintendo have all been shit at. Pricing $60 for a digital copy of a game when it's about $40 at retail is ridiculous. Hell, they just dropped the price on Force Unleashed, for example, on Xbox Live. It went from $30 to $20. I don't think anyone would pay $20 for that game still.
The difference between Console and PC games is being able to sell your games. With the invention of CD keys, they may as well be digital. People choose console for a number of reasons. some of them for the lower price point, and some of them because they can pawn off their games every six months to a year (sometimes less). Especially sports gamers.
Steam is still alive for two reasons. One, like I said before, you can't sell PC games anyway after the CD key has been redeemed. But the other is the main reason. Steam knows the draw of value. Steam has sales every. single. day. Borderland is on sale every other month. Valve games are on sale all the time too. Quality games for awesome prices. I gotta be honest, sometimes I feel like I'm stealing when I buy a game for 10% of it's original price. Steam has that shit down.
I have to say though, I don't see Sony, Microsoft or Nintendo mimicking Steam's insane deals. I, however, would love to be proven wrong. If MS can match value games with Digital prices along with some killer deals at least once a week (not this shitty XBL sales crap they're doing now), they may be able to make a profitable system. Even a gradual price drop on all titles would be awesome. They need to understand that just because they are the only game in town, doesn't mean guaranteed sales.
Not necessarily. There are many other ways to physically distribute stuff instead of Disc Drives. Also using XBL for distribution is the way to go for DLC already so people who buy DLC would not miss anything anyways.. PSP Go was a good idea, but it was before it's time. Just like Nokia with touch screens.You guys are just jumping over one huge whole in this: people who play games without internet connection. That, alone, is why Sony sold the PSP Go along side the PSP and offer physical games alongside PSN downloads. Of course it'll have an optical drive.
The difference between Console and PC games is being able to sell your games. With the invention of CD keys, they may as well be digital. People choose console for a number of reasons. some of them for the lower price point, and some of them because they can pawn off their games every six months to a year (sometimes less). Especially sports gamers.
Steam is still alive for two reasons. One, like I said before, you can't sell PC games anyway after the CD key has been redeemed. But the other is the main reason. Steam knows the draw of value. Steam has sales every. single. day. Borderland is on sale every other month. Valve games are on sale all the time too. Quality games for awesome prices. I gotta be honest, sometimes I feel like I'm stealing when I buy a game for 10% of it's original price. Steam has that shit down.
I have to say though, I don't see Sony, Microsoft or Nintendo mimicking Steam's insane deals. I, however, would love to be proven wrong. If MS can match value games with Digital prices along with some killer deals at least once a week (not this shitty XBL sales crap they're doing now), they may be able to make a profitable system. Even a gradual price drop on all titles would be awesome. They need to understand that just because they are the only game in town, doesn't mean guaranteed sales.
Unfortunately the problem is that it's nearly impossible to keep track of daily and weekly sales like Steam does and the reason for that is because Steam sales are part of the PC interface, you see them when you log into the store. Microsoft would have a harder time selling their games digitally due to things like limited hard drive space in their systems as not everyone has a 120GB drive and even then that's going to hold 15 full 8GB games at most (some games are larger then that). The obvious advantage Steam has there is the copious options for hard drives for your computer, not to mention how cheap they are these days online. Steam gamers are generally people who know some things about computers, hard drives are never an issue. I have something like 45 games in my Steam library and I am only sitting on about 500GB worth of data, you couldn't do that on a 360.