So its not one of the included cores? And it runs slow?you need to find specific Mame 2003 (0.78) and its slow !
Could've mentioned that from the beginning. Thanks tho.
So its not one of the included cores? And it runs slow?you need to find specific Mame 2003 (0.78) and its slow !
If you want a game system that can play arcade versions of killer instinct 1 and 2 you can either use an original xbox with kixxx emulator for xbox or buy killer instinct definitive edition for xbox one that has killer instinct 1 and 2 plus they also have online play.So its not one of the included cores? And it runs slow?
Could've mentioned that from the beginning. Thanks tho.
With retroarch it feels like only certain platforms get the spotlight when it comes to optimization of porting cores and getting them running the best they can as far as i know. windows, mac, android, and ios. Feels like any platform that's not those gets ignored. That's just how i feel though. Would personally rather have stand alone emulators instead of porting retroarch to everything and calling it a day.I can play them on my old Mac 2014 just fine but its not the same.
Just wish I could play them on the Wii U that’s all. I was curious specially since one of the recent updates shown on the libreto site had a picture of KI and others games now being supported and also all these Killer Instinct videos on Youtube running the game through Retroarch on other consoles had me hopeful. Drats.
Does it really take much for the Wii U to push this game?
Using the newest stable version that I downloaded yesterday, all of the MAME cores kick me out to the homebrew loader. If I try to load up retroarch after selecting one it black screens and goes right back to the homebrew loader, I have to remove my SD card and edit the config file manually to a different selected core to fix it. Also, using the ozone menu driver (looks great, BTW, thanks for implementing this) if I select a play list the games disappear. Like highlighting the playlist itself shows them, but selecting the playlist causes it to go blank just showing the cover art/time played bar on the right. I tried updating the database and assets within retroarch itself with no luck.
If anyone knows how to fix these I would appreciate it. Everything else seems to work great, I was having a blast playing some SNES Mario rom hacks last night on my WiiU with the SNES 9x core.
This concept might be foreign to you, but if I knew how to fix it myself I wouldn't be asking if anyone else is having these issues or how to fix them. At the very least google did turn up someone else saying the ozone driver is returning blank playlists, but I'm not seeing anything about Mame or selecting a game from a playlist crashing retroarch. Mame was working on 1.7.5, I tested Ultimate MK3 Juggernat Hack on it. So yeah, I'm asking why the 1.7.7 update might have broken Mame for me. It's not an unreasonable question. It's also the only one with no work around, as I can still load games just fine by selecting them from Load Content. So yeah, I would love to at least get Mame 2003 running again.@n00bsaib0t The reason why peeps crying about devs moving on is exactly the same reason your referring to RetroArch and Homebrew development for WiiU.
I would be happy with N64 Emulation brought up to speed.
To go all out throw 32X Saturn and Dreamcast on too then I be happy.
Better than nothing though atleast RetroArch is on the Platform.
Instead of crying though do your own research and fix it yourself , Not you personally all of us the amount of people here surely if we work and code togather we could get it up to scratch so get learning to code that what im trying anyway.
I got the slangs, but they are not recognized on the shaders menu, actually on the newest build I cannot find the shaders option (May be it was removed), I just wanted to add scanlines (overlays are not working for me neither), so I guess we'll have to wait.I'm having trouble with .slangp shaders. How do I compile them so that they can work?
That what I have and google for images Thanks anywayHey man. I suggest you scroll down on this page and read up the information there.
http://docs.libretro.com/guides/roms-playlists-thumbnails/
As for the exact thumbnail size I do not know but you can download pre-made individual thumbnails from this info on the same page and check out their size.
“These packs can be downloaded manually from http://thumbnailpacks.libretro.com and individual thumbnails from within the packs can be downloaded from http://thumbnails.libretro.com.
Custom thumbnails¶
Users who wish to use their own thumbnails can do so by naming PNG image files according to the RetroArch naming convention.“
Cheers!