Separate names with a comma.
Discussion in 'Wii U - Homebrew' started by aliaspider, Nov 6, 2016.
nvm, must be a problem with them not included in the database
No dude but I'm adding them manually.
I'm not relying on the RA database since I have lots of hacks and I edit my own boxarts as well.
I also have a set size of 224x160 and 224x224 for all boxarts so that they loadup with no struggle in the playlists menu.
Weird thing is that some of them load up, some do not, and I'm seeing most of them have characters like a dash - or a ' in their name, but that still doesn't explain why neither the tnt nor plutonia covers are showing up. :/
@ploggy @rioray are you guys getting "CPU Jam" error with Vice sdl2?
I got it when loading The Last Ninja (d64)
No , all is fine here.
Mine is TOSEC set, d64, 2 tapes
My roms folder:
Launched it from playlist "Last Ninja, The (USA) (Side A).d64" and got that CPU JAM error
@rioray it seems the game doesn't like when you disable True Drive Emulation anyway, it appears System 3 logo now then the title screen, however if I press the Y button the game freezes in the title screen, what button/key do you need to press to start the game?
Ok, seems like the game had some kind of piracy protection, tried another dump, it's working now
Someone has a suggestion or idea as to why certain boxarts show up and some don't?
Figured out what the issue with some thumbnails not appearing was.
So, turns out that the thumbnails must have the name you specify for the game from the Playlist file, and not the name given to the ROM file.
Quake: Scourge of Armagon
With this example, the thumbnail at hand should be named whatever one sets as the game name in there under the second line (Quake: Scourge of Armagon), and NOT the ROM name (first line or PAK0.PAK).
So, inside the Boxart folder under Quake, you should put the PNG image with the following name there:
Quake_ Scourge of Armagon.png
With that, the correct boxart and thumbnail will load up properly.
Also, for those that don't know, thumbnail images do not support special characters, any special character should be replaced with a lower dash "_".
The special characters that are not supported are:
So if you use any of those in the game name inside the Playlist, replace those with _ in the PNG name.
That's it, hope it helps
Quake: Scourge of Armagon
Just noticed something
I dumped my gbc rom of VC Pokemon Crystal and its savegame and tried to load it with the Ganbatte core
The rom loads correctly, but if i try to use the save file it hardlocks
mGBA core gives me a ISI: Bad execute of unmaped memory 00000000 error
Am i doing something wrong?
Why does it kick me out of the app when I launch it?
@rioray I'm getting this error when loading Commodore Plus-4 games through vice_xplus3_libretro
Do I need some bios? couldn't find github for it, sorry to bother you
Edit: fixed it, with .tap games
Apologies, had multiple tabs open & posted in the wrong thread!
Hello guys. I use wii u retroarch without a problem but now my fba core is not working. When I load a rom, it gave me an error screen. Some games are working but screen is reversed in working games. What can I do about that please help. Sorry for my bad English.
Interesting, I always though that the name itself couldn't contain special characters, but it's only the thumbnail in which you replace by "_"
Yep that's correct
I only use &, ! and + mostly for my ROMs, and from those only "&" gets replaced by "_" in the thumbnails.
I managed to get ALL of my ROMs and hacks with custom boxarts
No ROM was unaccounted for
its been a while. how far has this project progressed so far if you dont mind me asking
Well, that depends on when you left it.
So far no PSX emulation yet. Overlays are working and Shaders presumably will be at the 1.7.1 stable build. There seems to be a Commodore 64 core now?
Basically small improvements overall.
ill be sure to try it out after my shift
Several cores have been added too.
Mostly old computer stuff when it comes to cores, like Commodore64 and others.
PSX and N64 are still a no-go.
XMB menu now has the animation for the background working instead of a static image, as well as being able to change the colour and all.
Shaders and overlays are working, and network and Playlists with thumbnails works too.
Plus the clock and date now works for games that require it like some of the Pokemon titles ect.