Homebrew Official Retroarch WiiU (wip.)

ShadowOne333

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Hey @Radius4 I was wondering, how does RetroArch know which CHT files belong to what ROMs?
Are they name dependant?

Like for example if I have a game called Contra.nes, does the CHT need to be named Contra.cht as well?
Or how does that work?
 

skarmachild

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Are Sega CD games working? I got Sonic CD working but then tried another and got the Code Dump Stack.

Also, i have each game in sub folder in the Sega CD folder, does that matter when making playlist? Should every game (cue and bin file) be in one folder?
 

ploggy

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@ploggy please give the next build a spin (sameboy again) without high pass filter.

Single Screen GB (LOZ LA) = Fullspeed and Sounds fine.
Double Screen GB (LOZ LA) = 31ish FPS severe popping audio.
Single Screen GBC (LOZ OOA) = 45ish FPS with popping audio.
Double Screen GBC (LOZ OOA) = 22 FPS With severe popping audio.
 
Last edited by ploggy,
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cucholix

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Are Sega CD games working? I got Sonic CD working but then tried another and got the Code Dump Stack.

Also, i have each game in sub folder in the Sega CD folder, does that matter when making playlist? Should every game (cue and bin file) be in one folder?
You can set whatever path you want in your lpl, but it's a shore having to edit manually.
You would like to convert them to a single .chd file.

https://www.reddit.com/r/RetroPie/comments/72kh6q/stepbystep_guide_how_to_convert_sega_cd_or_pc/
 
Last edited by cucholix,

ploggy

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With that new build the sound worked, it was just popping when it didn't reach fullspeed :)
With the older builds the sound didnt work unless i changed the high pass filter to anything except "off"
 

lordelan

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I think I found a pack somewhere online which had all the required BIOS for all the cores so far for RetroArch.
I can't remember where I found it, I just know it's somewhere around the net xD
I've been using that package of bios since the initial beta builds of RA Wii U, so at least I know I don't have bios issues since then xD

Same as me ;)
Would one of you guys mind sending me a PM with that?
I wasted almost a full day to collect many BIOS files for RetroArch by comparing the MD5 checksums of the files I found with those in the Libretro documents and put them on that archive site (just search for RetroArch BIOS Pack there) but still there were some that I didn't find.
 

YukidaruPunch

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By the way, which Snes9x core should I favor? Basic Snes9x, or Snes9x 2010? Which are the differences between one and the other?
 

ShadowOne333

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By the way, which Snes9x core should I favor? Basic Snes9x, or Snes9x 2010? Which are the differences between one and the other?
Snes9x 2010 is based on Snes9x v1.53 (1.52) I believe.
It uses mainly speedhacks and other quirks to get some troublesome games running with less issues.

Main Snes9x is based (supposedly) on the latest version of Snes9x to date, which should be 1.54.1/1.55.
This version of Snes9x is more accurate instead of relying on speedhacks and other game-specific fixes, and this one also has support for MSU-1 hacks.

With the current state of the Wii U and seeing how main Snes9x has no issues running at all on it, I say go for main Snes9x always.
 

YukidaruPunch

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Snes9x 2010 is based on Snes9x v1.53 (1.52) I believe.
It uses mainly speedhacks and other quirks to get some troublesome games running with less issues.

Main Snes9x is based (supposedly) on the latest version of Snes9x to date, which should be 1.54.1/1.55.
This version of Snes9x is more accurate instead of relying on speedhacks and other game-specific fixes, and this one also has support for MSU-1 hacks.

With the current state of the Wii U and seeing how main Snes9x has no issues running at all on it, I say go for main Snes9x always.
Thanks!
 
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the_randomizer

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Snes9x 2010 is based on Snes9x v1.53 (1.52) I believe.
It uses mainly speedhacks and other quirks to get some troublesome games running with less issues.

Main Snes9x is based (supposedly) on the latest version of Snes9x to date, which should be 1.54.1/1.55.
This version of Snes9x is more accurate instead of relying on speedhacks and other game-specific fixes, and this one also has support for MSU-1 hacks.

With the current state of the Wii U and seeing how main Snes9x has no issues running at all on it, I say go for main Snes9x always.

Indeed, I say avoid Snes9x 20xx and all its variations at all cost :P They were only designed with weaker hardware in mind, Wii U is definitely powerful enough.
 

ShadowOne333

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I've been doing the Boxarts for the Thumbnails in RetroArch today manually for my playlists and ROMs, and I thought about sharing three custom ones I did for the first 3 Megaman games here:

megaman-png.113370

megaman-2-png.113371

megaman-3-png.113372

Did them in like half an hour, just wanted to do a quick mockup of the first 3 games for the NES with the Japanese artwork instead of the godawful things we got in the US lol
Enjoy :P
 

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ShadowOne333

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I'm having issues getting certain boxarts to show up.
For example, I have doom.wad, doom2.wad, tnt.wad and plutonia.wad, with the boxarts inside sd:/retroarch/cores/thumbnails/Doom/ with the corresponding names of doom.png, doom2.png, tnt.png and plutonia.png, yet only Doom and Doom 2's ones appear in the Playlists.

I am also getting the same issues with the other cores/playlists.
For example, Donkey Kong Country shows up just fine, while DKC2 and DKC3's boxarts do not show up at all.
Here's a pic of some of the names of the ROMs and the names of the boxarts as I have them in my SD:
screenshot-from-2018-02-09-11-14-51-png.113567
screenshot-from-2018-02-09-11-15-04-png.113568
Someone knows why those might not be showing up?
I know special characters like + and & should be replaced with a _ in the Boxart name, but what about names that include - and '?
Should those be replaced with _ as well?

If that's the case, that still doesn't explain why both the TNT and Plutonia boxarts are not showing up.
 

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Last edited by ShadowOne333,

ShadowOne333

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nvm, must be a problem with them not included in the database
No dude but I'm adding them manually.
I'm not relying on the RA database since I have lots of hacks and I edit my own boxarts as well.

I also have a set size of 224x160 and 224x224 for all boxarts so that they loadup with no struggle in the playlists menu.
Weird thing is that some of them load up, some do not, and I'm seeing most of them have characters like a dash - or a ' in their name, but that still doesn't explain why neither the tnt nor plutonia covers are showing up. :/
 

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