Separate names with a comma.
Discussion in 'Wii U - Homebrew' started by aliaspider, Nov 6, 2016.
EDIT Next build OK
Yeah within a couple of hours, not right now.
Hey @Radius4 I was wondering, how does RetroArch know which CHT files belong to what ROMs?
Are they name dependant?
Like for example if I have a game called Contra.nes, does the CHT need to be named Contra.cht as well?
Or how does that work?
Are Sega CD games working? I got Sonic CD working but then tried another and got the Code Dump Stack.
Also, i have each game in sub folder in the Sega CD folder, does that matter when making playlist? Should every game (cue and bin file) be in one folder?
Single Screen GB (LOZ LA) = Fullspeed and Sounds fine.
Double Screen GB (LOZ LA) = 31ish FPS severe popping audio.
Single Screen GBC (LOZ OOA) = 45ish FPS with popping audio.
Double Screen GBC (LOZ OOA) = 22 FPS With severe popping audio.
You can set whatever path you want in your lpl, but it's a shore having to edit manually.
You would like to convert them to a single .chd file.
@ploggy yes, but before there was no audio right?
With that new build the sound worked, it was just popping when it didn't reach fullspeed
With the older builds the sound didnt work unless i changed the high pass filter to anything except "off"
Thanks for testing
Would one of you guys mind sending me a PM with that?
I wasted almost a full day to collect many BIOS files for RetroArch by comparing the MD5 checksums of the files I found with those in the Libretro documents and put them on that archive site (just search for RetroArch BIOS Pack there) but still there were some that I didn't find.
Snes9x CPU overclocking should start appearing for all Snes9x cores in the latest nightlies -
Would you recommend having Overclock always on for Snes games?
And what frequency would you recommend for them?
That's pretty sweet actually
By the way, which Snes9x core should I favor? Basic Snes9x, or Snes9x 2010? Which are the differences between one and the other?
Snes9x 2010 is based on Snes9x v1.53 (1.52) I believe.
It uses mainly speedhacks and other quirks to get some troublesome games running with less issues.
Main Snes9x is based (supposedly) on the latest version of Snes9x to date, which should be 1.54.1/1.55.
This version of Snes9x is more accurate instead of relying on speedhacks and other game-specific fixes, and this one also has support for MSU-1 hacks.
With the current state of the Wii U and seeing how main Snes9x has no issues running at all on it, I say go for main Snes9x always.
Indeed, I say avoid Snes9x 20xx and all its variations at all cost They were only designed with weaker hardware in mind, Wii U is definitely powerful enough.
I've been doing the Boxarts for the Thumbnails in RetroArch today manually for my playlists and ROMs, and I thought about sharing three custom ones I did for the first 3 Megaman games here:
Warning: Spoilers inside!
Did them in like half an hour, just wanted to do a quick mockup of the first 3 games for the NES with the Japanese artwork instead of the godawful things we got in the US lol
I'm having issues getting certain boxarts to show up.
For example, I have doom.wad, doom2.wad, tnt.wad and plutonia.wad, with the boxarts inside sd:/retroarch/cores/thumbnails/Doom/ with the corresponding names of doom.png, doom2.png, tnt.png and plutonia.png, yet only Doom and Doom 2's ones appear in the Playlists.
I am also getting the same issues with the other cores/playlists.
For example, Donkey Kong Country shows up just fine, while DKC2 and DKC3's boxarts do not show up at all.
Here's a pic of some of the names of the ROMs and the names of the boxarts as I have them in my SD:
SNES ROMs folder
SNES Boxarts folder
Someone knows why those might not be showing up?
I know special characters like + and & should be replaced with a _ in the Boxart name, but what about names that include - and '?
Should those be replaced with _ as well?
If that's the case, that still doesn't explain why both the TNT and Plutonia boxarts are not showing up.