Official Retroarch WiiU (wip.)

Discussion in 'Wii U - Homebrew' started by aliaspider, Nov 6, 2016.

  1. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    Hey @Radius4 I was wondering, how does RetroArch know which CHT files belong to what ROMs?
    Are they name dependant?

    Like for example if I have a game called Contra.nes, does the CHT need to be named Contra.cht as well?
    Or how does that work?
     
  2. skarmachild

    skarmachild GBAtemp Regular

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    Are Sega CD games working? I got Sonic CD working but then tried another and got the Code Dump Stack.

    Also, i have each game in sub folder in the Sega CD folder, does that matter when making playlist? Should every game (cue and bin file) be in one folder?
     
  3. ploggy

    ploggy WAKA! WAKA!

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    Single Screen GB (LOZ LA) = Fullspeed and Sounds fine.
    Double Screen GB (LOZ LA) = 31ish FPS severe popping audio.
    Single Screen GBC (LOZ OOA) = 45ish FPS with popping audio.
    Double Screen GBC (LOZ OOA) = 22 FPS With severe popping audio.
     
    Last edited by ploggy, Feb 8, 2018
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  4. cucholix

    cucholix Banners guy

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    You can set whatever path you want in your lpl, but it's a shore having to edit manually.
    You would like to convert them to a single .chd file.

    https://www.reddit.com/r/RetroPie/comments/72kh6q/stepbystep_guide_how_to_convert_sega_cd_or_pc/
     
    Last edited by cucholix, Feb 8, 2018
  5. Radius4

    Radius4 GBAtemp Fan

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    @ploggy yes, but before there was no audio right?
     
  6. ploggy

    ploggy WAKA! WAKA!

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    With that new build the sound worked, it was just popping when it didn't reach fullspeed :)
    With the older builds the sound didnt work unless i changed the high pass filter to anything except "off"
     
  7. Radius4

    Radius4 GBAtemp Fan

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    Thanks for testing
     
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  8. lordelan

    lordelan GBAtemp Addict

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    Would one of you guys mind sending me a PM with that?
    I wasted almost a full day to collect many BIOS files for RetroArch by comparing the MD5 checksums of the files I found with those in the Libretro documents and put them on that archive site (just search for RetroArch BIOS Pack there) but still there were some that I didn't find.
     
  9. LibretroRetroArc

    LibretroRetroArc GBAtemp Advanced Fan

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    Last edited by LibretroRetroArc, Feb 8, 2018
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  10. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    Would you recommend having Overclock always on for Snes games?
    And what frequency would you recommend for them?
     
  11. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
  12. YukidaruPunch

    YukidaruPunch Member

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    By the way, which Snes9x core should I favor? Basic Snes9x, or Snes9x 2010? Which are the differences between one and the other?
     
  13. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    Snes9x 2010 is based on Snes9x v1.53 (1.52) I believe.
    It uses mainly speedhacks and other quirks to get some troublesome games running with less issues.

    Main Snes9x is based (supposedly) on the latest version of Snes9x to date, which should be 1.54.1/1.55.
    This version of Snes9x is more accurate instead of relying on speedhacks and other game-specific fixes, and this one also has support for MSU-1 hacks.

    With the current state of the Wii U and seeing how main Snes9x has no issues running at all on it, I say go for main Snes9x always.
     
  14. YukidaruPunch

    YukidaruPunch Member

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    Thanks!
     
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  15. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    Welcome ;)
     
  16. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Indeed, I say avoid Snes9x 20xx and all its variations at all cost :P They were only designed with weaker hardware in mind, Wii U is definitely powerful enough.
     
  17. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    I've been doing the Boxarts for the Thumbnails in RetroArch today manually for my playlists and ROMs, and I thought about sharing three custom ones I did for the first 3 Megaman games here:

    Warning: Spoilers inside!

    Did them in like half an hour, just wanted to do a quick mockup of the first 3 games for the NES with the Japanese artwork instead of the godawful things we got in the US lol
    Enjoy :P
     

    Attached Files:

  18. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    I'm having issues getting certain boxarts to show up.
    For example, I have doom.wad, doom2.wad, tnt.wad and plutonia.wad, with the boxarts inside sd:/retroarch/cores/thumbnails/Doom/ with the corresponding names of doom.png, doom2.png, tnt.png and plutonia.png, yet only Doom and Doom 2's ones appear in the Playlists.

    I am also getting the same issues with the other cores/playlists.
    For example, Donkey Kong Country shows up just fine, while DKC2 and DKC3's boxarts do not show up at all.
    Here's a pic of some of the names of the ROMs and the names of the boxarts as I have them in my SD:
    SNES ROMs folder
    SNES Boxarts folder
    Someone knows why those might not be showing up?
    I know special characters like + and & should be replaced with a _ in the Boxart name, but what about names that include - and '?
    Should those be replaced with _ as well?

    If that's the case, that still doesn't explain why both the TNT and Plutonia boxarts are not showing up.
     

    Attached Files:

    Last edited by ShadowOne333, Feb 9, 2018
  19. cucholix

    cucholix Banners guy

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    nvm, must be a problem with them not included in the database
     
    Last edited by cucholix, Feb 9, 2018
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  20. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    No dude but I'm adding them manually.
    I'm not relying on the RA database since I have lots of hacks and I edit my own boxarts as well.

    I also have a set size of 224x160 and 224x224 for all boxarts so that they loadup with no struggle in the playlists menu.
    Weird thing is that some of them load up, some do not, and I'm seeing most of them have characters like a dash - or a ' in their name, but that still doesn't explain why neither the tnt nor plutonia covers are showing up. :/
     
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