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Slow website is slow >.< taking forever to load.
About N64 support, if possible, someone should try porting a certain N64 LibRetro core to the Switch.
Available options are Mupen64plus and GLupeN64.
And for Dreamcast, Reicast is the only available LibRetro core for that.
It'd be awfully slow and almost unplayable without proper GPU implementation, especially N64 I'd imagine.
Don't know how much JIT would impact performance.
It wouldn't hurt.So maybe we should wait till hardware acceleration before we get ahead of ourselves by porting a bunch of cores over?
It'd be nice to have Mupen64+ compiled for sure, but I don't know if it's feasible at the moment.About N64 support, if possible, someone should try porting a certain N64 LibRetro core to the Switch.
Available options are Mupen64plus and GLupeN64.
And for Dreamcast, Reicast is the only available LibRetro core for that.
Same here.It wouldn't hurt.
But I'm biased since I'm quite impatient at heart.
Kinda agree.It'd be nice to have Mupen64+ compiled for sure, but I don't know if it's feasible at the moment.
So far I think the only 3D cores compiled so far have been PSX and Saturn, and Saturn really struggles with fps.
PSX ran somewhat better I believe? So perhaps if Mupen64 could get compiled as it is right now, we could have reasonable speeds.
It wouldn't hurt.
But I'm biased since I'm quite impatient at heart.
Thing is that Lakka doesn't even use the Switch OS at all. It's basically overriding the Switch's OS with another one.Kinda agree.
Still, Lakka somehow manages to overtop the Horizon cores AFAIK and can even run PSP games at full speed.
But at least that counts as progress.What good are cores played at half speed? I'd go crazy.
It could help for debugging and testing for sure.What good are cores played at half speed? I'd go crazy.
But at least that counts as progress.
Cores can't run at full speed immediately, you know.
It could help for debugging and testing for sure.
@ShadowOne333 told me that there's JIT already supported for the LibNX library, and a GPU driver is under construction.Hence why I suggested it'd be better for hardware acceleration to be implemented beforehand?
@ShadowOne333 told me that there's JIT already supported for the LibNX library, and a GPU driver is under construction.
Still can't help but wonder how porting via LibNX is progressing already.
As far as I know, that term can apply only to LibTransistor, which doesn't support JIT/GPU yet.No idea, can't really test the emulators as the process to do so on 4.x.x is a PITA.
As far as I know, that term can apply only to LibTransistor, which doesn't support JIT/GPU yet.
That's what we're doing honestlyGuys, we even haven't properly libnx compiled cores, don't expect Mupen64/Reicast pretty soon, I mean, just give it time (or use Lakka...)
AFAIK for some emulators, yes, but not for the N64 and PSP emulators. I could've missed some other emulators too...Lakka has the audio?