2048 core.. what does this emulator do... just curious ....
It's an (open-source?) port of 2048...
Y'know, that mobile phone game where you match numbers together in a 4x4 grid?
It's all-inclusive; just "Start Core" to play.
EDIT:
So I updated a few more things (And once again, thanks to everyone pointing out the retroarch.cfg being the reason why xmb doesn't work; the assets folder wasn't adjusted to go to app0: initially).
Virtual Boy (Mednafen), while still half-speed, now shows the entirety of the screen. It seems like this was an age-old fix I never looked into... so for now, I just bunched the screen fix with the rest of the September 12th fixes.
Removed a few bits from the performance estimations list (QuickNES, for example; it's pointless on Vita frankly).
And FINALLY updated the latest nightly date; it is NOT September 5th still.
Looking at all the fixes we've been getting lately, I'm considering separating the bugs/issues list into two halves: One that's the same as it is currently which documents CURRENT issues in the open, and a collapse panel that shows the bugs that have since been fixed for documentation/historical purposes.
If we're all fine with that, I'll see about getting it done tomorrow afternoon (EST).
(Oh, small note: Sept. 13th nightly brainfarted again; download the Sept. 14th zips now please.)
Neato, only six more days until my birthday. (^^;