Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

mindglitch

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Everything in due time :). It's a lot of work and we have a lot of side projects on the side too but we still try to get to it all.

just wondering if enabling both analog sticks at the same time is on the to do list? i havent checked the newest nightlies but seems like its only one or the other. would be great for the prboom core. not so much for looking up/down but at least to look left/right. thanks, dudes.
 
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SeongGino

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just wondering if enabling both analog sticks at the same time is on the to do list? i havent checked the newest nightlies but seems like its only one or the other. would be great for the prboom core. not so much for looking up/down but at least to look left/right. thanks, dudes.

That's enabled by default already, actually.
 

SeongGino

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I tried before, and also before even drafting this very post to make sure I'm not insane.

It does work; on the same system, on the Sept. 21st nightly set (Because I haven't had time to update every single bloody core lately), Left/Right thumbstick movement works just fine.
 

mindglitch

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I tried before, and also before even drafting this very post to make sure I'm not insane.

It does work; on the same system, on the Sept. 21st nightly set (Because I haven't had time to update every single bloody core lately), Left/Right thumbstick movement works just fine.

Lol. Right on. Let me try the 21st nightly if its still available. Thanks for the help.

Edit: tried latest nightly and it does work! Thanks again SeongGino for putting up with me. heh. I was still on the 8/29 nightly..
 
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dante-feline

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Alright guys, start testing PCSX ReARMed already, one guy already reports to me Ridge Racer works in the latest nightlies. :)

Be forewarned, it's not yet as fast as it could be, but we will get there (I hope).

Playing Spyro 1 pretty fflawlessly.
Trying to figure out how to get my analog stick working and wondering if there's a way to up the rendered screen resolution.
 

Kerbangman

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The commits were merged, hopefully the next RetroArch nightly has a working PCSX ReARmed core right now.

Note - even though the dynarec already works, things can still be slow because we had to disable all optimization levels in order to get it to run. The next step will probably be for frangarcj to talk to the Vita toolchain developers to find ways of enabling all optimizations so we can get better performance. Fundamental errors happen when compiling with -O2 and ultimately we really need to be able to compile both RetroArch and the core with most general optimizations enabled.

Great news ....Looking forward to playing Ridge racer on the Oled
 
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Tested Kula World and Soul Reaver.
Kula World seem fullspeed, while Soul Reaver suffer some slowdown (40 to 60fps, crash soon after the story begin, when you see the first monsters it seem).

I wonder if the gpu plugin used is the same that is used in pcsx rearmed for Pandora?

That's pretty cool :)
 
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