So yeah, aliaspider has made a bunch of commits since this thread was first created, any improvements?
So yeah, aliaspider has made a bunch of commits since this thread was first created, any improvements?
as long as they follow their no frameskip policy even on weak consoles, don't expect things to be nicely playable after nes/gbc
as long as they follow their no frameskip policy even on weak consoles, don't expect things to be nicely playable after nes/gbc
Compiled with Gambatte core (so GBC) and results are very bad.
If someone wants to try: http://rinnegatamante.netsons.org/retroarch_3ds.3dsx
Can you do .3ds or .cia? I'm tired of every since homebrew being only for NINJHAX..
Gambatte should work also in 3DS/CIA cause it doesn't use Dynarec. Anyway, first i'll try gpsp core and after this, i'll try to do 3DS/CIA build.
Eh, genesis and snes (outside of some of the specialized chips) should be doable (provided you're not attempting to use bsnes emulation core anyways).
Compiled with Gambatte core (so GBC) and results are very bad.
If someone wants to try: http://rinnegatamante.netsons.org/retroarch_3ds.3dsx
$ make -f makefile.ctr
ctr_sprite.shader
python /E/programming/devkitpro/msys/aemstro_as.py gfx/drivers/ctr_sprite.shader
ctr_sprite.shader.shbin
bin2s ctr_sprite.shader.shbin | /E/Programming/devkitpro/devkitARM/bin/arm-none-
eabi-as -o gfx/drivers/ctr_sprite.o
{standard input}: Assembler messages:
{standard input}:1: Error: bad instruction `bin2s -By Sjeep'
{standard input}:2: Error: bad instruction `bin2s infile outfile label'
make: *** [gfx/drivers/ctr_sprite.o] Error 1
You need to set up aemstro cause RetroArch uses GPU.
gpsp core compiled but seems to freeze with almost all titles (or at least all roms i tried): http://rinnegatamante.netsons.org/retroarch_gba.3dsx (Note that it takes a lot of time to setup Retroarch so wait, it's not a freeze).