[RELEASED] Nanashi no Game: Me

Discussion in 'NDS - ROM Hacking and Translations' started by Nagato, Nov 12, 2013.

  1. Nagato
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    Nagato GBAtemp Advanced Fan

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    Huh? That's weird. Do you happen to have any other flashcards that you can test with? Can anyone else with an IEDGE try it out?

    Alternatively, could you try the original Japanese ROM and see how that works? You should be able to use the same save file with the Japanese version and you do a suspend before you touch the TS on the ground to skip directly to that scene.
     
  2. rayjay

    rayjay GBAtemp Regular

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    Tried it without the patch, doesn't seem like my IEDGE can handle this game as it still crashed. Which is weird since it handled the first game perfectly fine. Either that or I've got a buggy ROM.
     
  3. Nagato
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    Nagato GBAtemp Advanced Fan

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    There's only one ROM out, and if it successfully patched with xdelta then the MD5 matched and it should be fine. I guess it's just your IEDGE then. :\ That sucks. Is it possible that your microsd card is a little slow and it's having trouble? I know the videos are streamed which might possibly be a cause of some of the problems if your card is slow, but I don't know how much that can contribute.

    At the very least, thank you for testing the unpatched ROM. I was worried this was going to be another bug similar to what I dealt with yesterday. But if it's happening with the original unpatched ROM then there's nothing I can do. :(
     
  4. JaapDaniels

    JaapDaniels GBAtemp Fan

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    I know a good tramslator at dutch, english german... working at nintendo right now though, and his spare time is limited, so i doubt he'll be of any help.
     
  5. sarkwalvein

    sarkwalvein There's hope for a Xenosaga port.

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    Front page news post where?
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  6. Nagato
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    Nagato GBAtemp Advanced Fan

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    I sent a PM to @Bortz about it and he said he might not be able to get to it until tonight.
     
  7. TheShadowRunner

    TheShadowRunner I'm like you, I have no name.

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    Congrats on the release Nagato, excellent job!
    I am trying the game on CycloDS / DSL, works just fine but I have a bug:
    As soon as you have the message saying" press SELECT to access the TS menu", I tried it, selected "LOAD" and the game black screened/crashed.
    I'm going to try it on GW blue card..
     
  8. rayjay

    rayjay GBAtemp Regular

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  9. Nagato
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    Nagato GBAtemp Advanced Fan

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    That's the kind of thing that I was running into on my CycloDS with both the unpatched and patched ROMs. Do you think you could also try the unpatched ROM with your CycloDS to verify if it's the patch or just the game? If so, that would be helpful.

    For the record, it works perfectly fine on my blue card, so that should hopefully work for you too.
     
  10. Pablitox

    Pablitox GBAtemp Advanced Fan

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    I completed the first one some time ago. Looking forward to this one. Thanks @Nagato!
     
  11. Nagato
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    Nagato GBAtemp Advanced Fan

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  12. TheShadowRunner

    TheShadowRunner I'm like you, I have no name.

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    Sure, I'll try. It seems like AP indeed..
    It crashed (black screen) again after TS said "Transmission complete Yuuto > (my name)" and the left screen said "seven days left"..
    I wonder if patching with Dicastia-Patch.exe could help..
     
  13. Nagato
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    Nagato GBAtemp Advanced Fan

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    Holy crap, I feel stupid. In my old ROM data folder, I had "overlay9_0000-clean.ovl" and "overlay_0000-patched.ovl" but it only had 3 bytes changed and I didn't know at all why I had those files. Looking at the link I posted in my last message, it's those 2 bytes (plus another, I think it's probably more complete) changed. I think I had an AP patch but completely forgot about it and didn't include it in the release.

    I'm going to test it and if it works, include it in a new patch and reupload.
     
  14. TheShadowRunner

    TheShadowRunner I'm like you, I have no name.

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    Cool Nagato, crossing fingers.
    From the gamecity999 link, it says:
    0006EACD:0C→36
    0007C4DE:7A→7B

    But i have resepectively 0F and 1F at those offsets in the patched version.
    I guess these changes need to be made on the untrimmed original rom first, and then patch..?

    Edit: the discatia app patches the following:
    4133 - Nanashi no Game Me [930C4A47]
    0007C386: 0C → 36
    0007C4DE: 7A → 7B

    2nd offset is the same, but not the 1st for some reason..
     
  15. Nagato
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    Nagato GBAtemp Advanced Fan

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    Here's the patch for the translated The_Nameless_Game_Eye.nds:
    00153382: 0C -> 36
    001534DA: 7A -> 7B

    Try that?


    Edit: I uploaded a v1.1 patch to include the AP patch. From my limited testing, it works again on my CycloDS where it would crash before. I completely thought it was something else wrong with the card since I have no memory at all of patching my ROM when I played it in Japanese years ago.

    Please update if you are having trouble with flashcards! @TheShadowRunner and @rayjay
     
  16. TheShadowRunner

    TheShadowRunner I'm like you, I have no name.

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    Yes Nagato, patching these 2 bytes seem to be doing the trick on Cyclo ;D
    It didn't crash at all since (and passed the 2 crashes I had prior to patching without issues).
    Great stuff ^^

    Edit: saved properly and resumed without issues too.
    Do you plan to rename the internal rom name to "Nanashi no Gemu Me"?
    It's currently the same as the original jpn rom.
     
    Last edited by TheShadowRunner, Aug 21, 2015
  17. Nagato
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    Nagato GBAtemp Advanced Fan

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    Good catch. It's not very important so I'll wait for the next patch to include it.

    Edit: Finished. Will definitely be included in the next patch.
     
    Last edited by Nagato, Aug 22, 2015
  18. TheShadowRunner

    TheShadowRunner I'm like you, I have no name.

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    Great ;)
    Actually you renamed the first game "The Nameless Game", so "The Nameless Game Me"?
     
  19. Nagato
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    Nagato GBAtemp Advanced Fan

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    Completely random, but I found a way to access the "2D debug selection" debug menu through a few patches in memory. I'm too lazy to figure out where exactly one of the bytes gets set since it's only accessed indirectly and the associated memory address is referenced 600+ times. Anyway, it crashes when I try to load a script.

    [​IMG] [​IMG]

    It's just a list of scripts that you are (supposed to) be able to load for testing those scripts.
     
  20. BORTZ

    BORTZ Tired of being the good guy

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    Front paged, for her pleasure.
     
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