try out the newest version, its like 3 pages back, fix94 posted a linkis that the only issue? lol
try out the newest version, its like 3 pages back, fix94 posted a linkis that the only issue? lol
I mean, it doesn't do nothing...what exactly do you press for "exit buttons" and what do you mean with "dont work", freeze, nothing at all, what is it?
on game pad its R, ZR, plus, minusL+R+Z+Start on REAL Wii and pretty much the same on the Wii U PRO controller...
That fixed it, thanks!!try out the newest version, its like 3 pages back, fix94 posted a link
Theres these 2 combinations on a real gamecube controller on a real wii:I mean, it doesn't do nothing...
Me alsoTheres these 2 combinations on a real gamecube controller on a real wii:
https://github.com/FIX94/Nintendont/blob/master/loader/source/ppc/PADReadGC.c#L292-L297
and both of them work fine for me.
Theres these 2 combinations on a real gamecube controller on a real wii:
https://github.com/FIX94/Nintendont/blob/master/loader/source/ppc/PADReadGC.c#L292-L297
and both of them work fine for me.
I can test the multi-disc games....Released version 2.1.2 available in the OP with the following changes:
## [2.1.2] = 2017-09-21
- Multi-Disk GameCube games now supported, put your disc2 image in the SOURCE_FILES folder as disc2.gcm @huma_dawii @arminillo
- Replaced PNG Verification method, made error messages more clear (@SOF if you can test for me that would be great)
- Optional bootLogoTex now supported as either PNG or TGA @sergio_prado
- Cleaned up scripting for Title Key and Common Key verification
Let me know if I botched something or if you have issues with multi-disc games, multi-disc games is wildly untested.
if(BTPad[chan].used & (C_CC | C_CCP))
{
if(BTPad[chan].used & C_SWAP)
{ /* turn buttons quarter clockwise */
if(BTPad[chan].button & BT_BUTTON_B)
button |= PAD_BUTTON_A;
if(BTPad[chan].button & BT_BUTTON_Y)
button |= PAD_BUTTON_B;
if(BTPad[chan].button & BT_BUTTON_A)
button |= PAD_BUTTON_X;
if(BTPad[chan].button & BT_BUTTON_X)
button |= PAD_BUTTON_Y;
}
else
{
if(BTPad[chan].button & BT_BUTTON_A)
button |= PAD_BUTTON_A;
if(BTPad[chan].button & BT_BUTTON_B)
button |= PAD_BUTTON_B;
if(BTPad[chan].button & BT_BUTTON_X)
button |= PAD_BUTTON_X;
if(BTPad[chan].button & BT_BUTTON_Y)
button |= PAD_BUTTON_Y;
}
if(drcbutton & WIIDRC_BUTTON_MINUS)
{ /* turn buttons quarter clockwise */
if(drcbutton & WIIDRC_BUTTON_B)
button |= PAD_BUTTON_A;
if(drcbutton & WIIDRC_BUTTON_Y)
button |= PAD_BUTTON_B;
if(drcbutton & WIIDRC_BUTTON_A)
button |= PAD_BUTTON_X;
if(drcbutton & WIIDRC_BUTTON_X)
button |= PAD_BUTTON_Y;
}
else
{
if(drcbutton & WIIDRC_BUTTON_A)
button |= PAD_BUTTON_A;
if(drcbutton & WIIDRC_BUTTON_B)
button |= PAD_BUTTON_B;
if(drcbutton & WIIDRC_BUTTON_X)
button |= PAD_BUTTON_X;
if(drcbutton & WIIDRC_BUTTON_Y)
button |= PAD_BUTTON_Y;
}
that would mean you would have to hold down the minus button constantly to swap them, I'm not sure yet of how to do it cleanly.I don't even have a clue, nor am I a programmer, much less with the knowledge such as FIX, but perhaps something like this might do the job?
For now, Shadow will need to put a piece of tape to hold it in placethat would mean you would have to hold down the minus button constantly to swap them, I'm not sure yet of how to do it cleanly.
(Edited my post because I didn't change the variables to match those of WIIDRC)that would mean you would have to hold down the minus button constantly to swap them, I'm not sure yet of how to do it cleanly.
Ah good idea.For now, Shadow will need to put a piece of tape to hold it in place
I wonder if it worked then at all for you at one point, the code for that stuff didnt change in like years at this point, I dont see why it suddenly would stop working.Shutdown combination tries to reset sometimes and sometimes freezes doesn't shutdown, and the reset combination... well that doesn't do nothing at all....
Now I don't know if last night I confused the version I tested... But honestly no button combination does reset the Wii or game at all. Neither does shutdown combination
I wonder if it worked then at all for you at one point, the code for that stuff didnt change in like years at this point, I dont see why it suddenly would stop working.
it is unknown but no?can you inject a pal game in to a usa iso?
It's in the folder name, WUP-N-XXXX_0005000010XXXXFFHow do I know what meta title ID the app randomly generated? And what happens if 2 games have the same meta title ID?