Hacking [RELEASE] vitaHexenII - Hexen II port for PSVITA

Pokem

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Any chances for the entire Hexen series to be ported?

--------------------- MERGED ---------------------------

Also, can this be played without playing the others?
 

Pokem

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is there a link to the data 1 folder ? i want to give this a go ! I have everything else on my vita except the desired data 1 folder
nope. maybe you can ask someone to give it to you.
i plan on buying the game because i can't find any data1 folder
 

colanwiser

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Has anybody figured out how to get the music working? I want to play this one so bad, but I want the music in there to complete it.
 

rsn8887

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I cannot get the music to work. I am using the latest version 1.1.

I tried ogg and mp3. I tried Casa1.ogg style filenames and track02.ogg style. I even re-encoded the files and converted them myself between ogg and mp3 using Audacity. Nothing worked.

Has anybody gotten the music to play?

I noticed I get a loud, short "static" sound when booting up the game. Maybe that is the music player crashing in the background? Everything else works perfect, just no music.
 
Last edited by rsn8887,

simbin

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I cannot get the music to work. I am using the latest version 1.1.

I tried ogg and mp3. I tried Casa1.ogg style filenames and track02.ogg style. I even re-encoded the files and converted them myself between ogg and mp3 using Audacity. Nothing worked.

Has anybody gotten the music to play?

I noticed I get a loud, short "static" sound when booting up the game. Maybe that is the music player crashing in the background? Everything else works perfect, just no music.

Did anyone ever manage to get music working?
 

MUDD_BR

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I love this game, remember playing it on pc on release and I figured hot to translate to my language, cassic!
 

2tailedfox

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I have a few questions.
At the bottom when I load this it says '1.12' yet I swear I installed the 2.0 version with the hardware acceleration.

I put the data1 folder where it goes in data\hexenII\ and copied and overwrote the portals folder with the retail one.
I made a \cdtracks folder and put the .mid files there.

When loading, I seem to be starting in 'Eldolon's lair,' and there is no music.
I am guessing there is no music because it is part of the expansion and is calling for it's own level's audio track rather than the original 16.
Or I just have no music like apparently everyone else.
But more concerning, I believe the first level of Hexen 2 should be 'Black Marsh' not 'Eldolon's lair.'

I tried renaming the portals folder to _portals and the game no longer would boot, so I recopied the portals folder that vitahexen2 and it boots again but into what appears to be a demo room.

Can someone please help me get it to play the original game from black marsh (preferably with music)?
 

Rinnegatamante

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I have a few questions.
At the bottom when I load this it says '1.12' yet I swear I installed the 2.0 version with the hardware acceleration.

I put the data1 folder where it goes in data\hexenII\ and copied and overwrote the portals folder with the retail one.
I made a \cdtracks folder and put the .mid files there.

When loading, I seem to be starting in 'Eldolon's lair,' and there is no music.
I am guessing there is no music because it is part of the expansion and is calling for it's own level's audio track rather than the original 16.
Or I just have no music like apparently everyone else.
But more concerning, I believe the first level of Hexen 2 should be 'Black Marsh' not 'Eldolon's lair.'

I tried renaming the portals folder to _portals and the game no longer would boot, so I recopied the portals folder that vitahexen2 and it boots again but into what appears to be a demo room.

Can someone please help me get it to play the original game from black marsh (preferably with music)?

Old Missions is for the base game.
The version (1.12) is related to the engine, not vitaHexenII versioning.
 

g8ybdkmps

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Old Missions is for the base game.
The version (1.12) is related to the engine, not vitaHexenII versioning.
hey, i know you havent been on the 3ds scene for a while, but can you convert the download for ctrwolfen to zip instead of rar? I cant open it because I don't have enough space to download a rar opener. Also precompile your files. Im using a chool computer and my school doesnt let me use terminal
 
D

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https://wololo.net/talk/viewtopic.php?f=116&t=46740&start=60

A new release for vitaHexenII is available, reaching v.2.3.

Changelog:
- Drastic performance boost thanks to ARM NEON usage and vitaGL fixes.
- Added Anaglyph 3D support (red-cyan glasses only).
- Added support for custom crosshairs. (See below).
- Disabled FPU exceptions traps (Will make app less incline to crashes).
- vitaHexenII version will now be shown on main menu background.

Custom Crosshair:
Starting with vitaHexenII v.2.3, it will be possible to use a completely custom crosshair with the game.
To do so, you should create a file named xhair.bin and place it in ux0:data/Hexen II/GAMEFOLDER folder (GAMEFOLDER will be data1 for main Hexen II for example).
This file must contains 64 bytes that will define the 8x8 crosshair glyph. A byte set at 0xFE will mean a visible pixel. A byte set at 0xFF will mean an invisible pixel.
The custom crosshair usage can be enabled in Options menu. If no xhair.bin is provided, when Custom crosshair will be set, QuakeWorld crosshair2 will be used.
You can also alter crosshair color by setting these three values in config.cfg:
crosshaircolor_r, crosshaircolor_g, crosshaircolor_b.
By default these three values are set at 255, 255, 0.
 

peter8

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bump
Maybe very late, thank you Rinnegatamante for this one :)

I have the same problem, music not working. Try mp3 and ogg. Also found no option to change mp3 to midi ? I had also use my music ogg files from the Wii port, so it must work, but it will not work. Also rename the tracks, also not work. Downsample music, download from many different sites the music, create many music folders, nothing help.

I had fix the problem with the PSP port and Adrenalin, its lower quality and loading times need longer, but the midi music will work. It also has some graphic bugs the blood color is incorrect etc.. But mostly playable.

Please come back and Fix it. And also Fix your Exhumed Port music please, I will test it.
 

peter8

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Found a full data pack on the internet and music is working. It will work, but dont know what to do, its ogg. For me problem Fixed.
 

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  • Psionic Roshambo @ Psionic Roshambo:
    But it's a dead end
  • Xdqwerty @ Xdqwerty:
    @Psionic Roshambo, people who cant download it can still play the game
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
    Xdqwerty @ Xdqwerty: https://www.youtube.com/watch?v=zT-Cy-hap_Q