[RELEASE] Trails in the Sky FC Evolution English Patch

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The Legend of Heroes: Trails in the Sky (英雄伝説VI 空の軌跡) is a Japanese role-playing video game developed by Nihon Falcom. It is commonly referred to as Trails in the Sky First Chapter (英雄伝説 空の軌跡FC) to distinguish itself from the rest of the games in the Trails in the Sky series. The game is the first game in trilogy of titles, which also includes Trails in the Sky Second Chapter and Trails in the Sky the 3rd, and collectively, the titles create the sixth entry in the larger The Legend of Heroes series of video games.

A redesigned version of the game titled The Legend of Heroes: Trails in the Sky FC Evolution was released in Japan for the PlayStation Vita on June 11, 2015. Evolution renovated the old designs and user interface and incorporated several new features such as voice acting and animation in scenes, additional illustrations, and enhanced battle tactics.


About
This patch provides a full English patch for Trails in the Sky FC Evolution (known as Sora no Kiseki FC Evolution in Japan). It applies the XSEED translation from the PC version of Trails in the Sky (with Evolution-exclusive content translated by our team). This patch would not exist without XSEED's translation; please buy the original game to support them: [Steam] [GOG] [Humble]. Compared to the original Trails in the Sky, the Evolution version includes the following changes:
  • Fully voiced story, with over 30,000 voiced lines
  • Redone artwork with more character portraits and event images
  • Arranged soundtrack
  • Text backlog
  • Hold X to speed up battles animations, cutscenes by 4x
  • Greatly improved text font
  • UI improvements
Sample video:



Team
the database—Project lead, programming, translating, graphics, testing
Snigs—Programming, testing lead
Thanks:
TheQuestion1080—testing
Dan_Tsukasa—patch concept
Zander1995—troubleshooting, ideas, graphics
Ribose—helped reverse engineer some formats like the monster guide
Gu4n—save files used for testing

Known Issues
  • Text will sometimes overflow slightly past the text box (but it should never go off screen and be unreadable).
  • DLC is now supported with rePatch, but some item names and descriptions may still be in Japanese.
If you find any other bugs, please email them to Snigs at snkfcevo (dot) eng (at) gmail (dot) com, and we will probably update the patch as we work on the other games.

System Requirements
To run this translation patch, you need:
  • A PlayStation Vita or PlayStation TV running firmware version 3.60 or lower. For Vitas, buying from eBay is a good way to ensure that the version is 3.60 or lower and capable of running Henkaku, although they can be more expensive. For PSTVs, buying new on US Amazon seems to guarantee a firmware version below 3.60 and they are quite cheap at the moment.
  • A Japanese copy of Sora no Kiseki FC Evolution; physical or digital will work. It must be the Japanese version of the game, and it must be updated to the latest patch, version 1.02.
Installation (with rePatch)
Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Install and enable the latest version of rePatch (2.71 alpha or later) if you do not have it already (instructions here)​
  2. Download the translation patch from the link below.​
  3. If you have the physical version of the game, you may optionally use NoNpDrm to rip the game to your Vita so that the game card isn't needed to play the game (instructions here).​
  4. Use FAGDec (download here) and do the following steps to generate a decrypted eboot.bin:
    Now run FAG Dec, select the desided game using X button and then press X button again on DECRYPT ALL(DONE). Press O to get back to main menu and press START button and select START DECRYPT(SELF) to start decrypting.​
  5. In VitaShell, copy the following files to your computer:
    ux:0/FAGDec/patch/PCSG00488/eboot.bin (if you are missing this file, make sure you installed the latest game patch, v1.02, from PSN before running FAGDec)​
  6. You will need to obtain a decrypted copy of the data.psarc file. Browse to ux0:app/PCSG00488 (for digital) or gro0:app/PCSG00488 (for physical).​
  7. Press triangle, select Open decrypted. Press SELECT to open FTP server (switch it under START key if you have USB connection chosen). You must transfer over FTP, I've confirmed transferring over USB doesn't work and still gets the encrypted file.​
  8. Using FTP client on PC, connect to vita, then copy either ux0:/app/PCSG00488/gamedata/data.psarc (for digital) or gro0:/app/PCSG00488/gamedata/data.psarc (for physical) to your PC.​
  9. If you've followed every step correctly so far, you should now have a decrypted eboot.bin and data.psarc on your PC, ready to patch.​
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin or eboot-evolutionbgm.bin from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.​
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.​
  12. Copy the newly patched data.psarc and eboot.bin to the following locations:
    ux0:rePatch/PCSG00488/gamedata/data.psarc
    ux0:rePatch/PCSG00488/eboot.bin
  13. Close VitaShell and run the game.​

Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Download the patch from the link below.
  2. Connect the Vita to your PC via USB.
  3. You will need to use MaiDumpTool to dump and install the game in the following steps.
  4. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract the game and decrypt eboot (incl. suprx). This may take around 15 minutes or so.
  5. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract game patch and eboot (including suprx). This may take a couple of minutes.
  6. Return to the home menu and delete the game (back up save data first if necessary).
  7. In Mai, Install game from folder - PCSG0048.
  8. In Mai, Install patch from folder - PCSG00488_patch. Sometimes this process ends in a failure message, but it seems like it can be ignored safely.
  9. With the digital copy of the game installed, open VitaShell and copy the following files to your PC:
    ux0:app/PCSG00488/eboot.bin
    ux0:app/PCSG00488/gamedata/data.psarc
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin.xdelta or eboot-evolutionbgm.bin.xdelta from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.
  12. Copy the newly patched data.psarc from your PC back to ux0:app/PCSG0488/gamedata/, overriding the existing data.psarc. Copy the newly patched eboot.bin from your PC back to ux0:app/PCSG00488/, overriding the existing eboot.bin.
  13. Close VitaShell and run the game.

FAQs
  • I get an error when trying to launch the game!
    Make sure that your original game is the Japanese version of Trails in the Sky Evolution, and that it's updated to version 1.02.
  • Will you work on Trails in the Sky SC Evolution or Trails in the Sky the 3rd Evolution?
    Yes, they are planned eventually, but keep in mind that FC took over six months to complete. It's possible SC and 3rd won't require as much time as FC, but there's no way to tell for sure.
    Update: SC is now released (http://gbatemp.net/threads/release-trails-in-the-sky-sc-evolution-english-patch.495971/#post-7819736)
  • Will you work on Trails to Zero (Zero no Kiseki) Evolution and Trails to Azure (Ao no Kiseki) Evolution?
    Only if XSEED releases them on PC first. Again, please buy the Trails games on PC to support them and make that more likely.
  • Should I use the Original soundtrack or the Evolution soundtrack?
    I believe that the original soundtrack is superior overall, based on what I've heard myself and from what I've read online. For newcomers to the series, I highly recommend selecting the original soundtrack. For those that have played the PSP or PC version before, the Evolution version is worth trying if you want a fresh take on the soundtrack; some people do prefer it, and there are some Evolution tracks that I prefer over the originals myself. You can switch eboot.bin at any time to switch the game soundtrack, so feel free to experiment.
  • My save files disappeared and I can't save the game.
    This is a known issue with dumped games on the Vita, where you can't save after leaving the Vita on sleep for a while and then resuming. Follow these steps in order to fix.
  • Can I swap the X and O buttons (X to confirm, O to cancel)?
    Try this homebrew: https://gbatemp.net/threads/release-button-swap-plugin-for-taihen.453829/
Version History
The version of the translation patch you are currently running is shown when you first load the game (it looks like this). Please make sure you are running the latest version of the translation patch.

VersionDate ReleasedRelease Notes
1.1a (Latest version)July 26, 2018Updated to support rePatch and compatibility packs. No other changes;
the version will still display 1.1 when launching the game.
1.1July 8, 2017Fixes bugs with some broken shops and a few instances of untranslated dialogue
occurring later in the game. Compared to version 1.0, only data.psarc has been modified,
so users running version 1.0 only need to update data.psarc.
1.0May 31, 2017Initial release.


Download
https://mega.nz/#!Z80mCKIQ!zAu5TUoycYvwVaW1tvR_iFgvhARDkwkFvLmC-RB2msk


Again: This patch would not exist without XSEED's translation. Please buy the original game to support them: [Steam] [GOG] [Humble]. (Especially if you want Zero/Ao no Kiseki to come to the west like us!)
 
Last edited by the database,

happydance

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Currently working on it. The guide mentions using make_fself.exe, but none of the ones I've tried have worked so far. Still looking...

The command so far to make a encrypt a modded elf are make_fself.exe -c -e eboot.bin.elf eboot.bin

then copy the 1st 0x8 of the self_auth.bin and overwrite the 0x8 from the offset 0x80 of the created eboot.bin

aaaaaaaaaaaaaaaa8ea5c9e3689b0f9.png



I think TheRadziu forgot to include the last step, I'll try to contact him to correct that
 
Last edited by happydance,

the database

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The command so far to make a encrypt a modded elf are make_fself.exe -c -e eboot.bin.elf eboot.bin

then copy the 1st 0x8 of the self_auth.bin and overwrite the 0x8 from the offset 0x80 of the created eboot.bin

I think TheRadziu forgot to include the last step, I'll try to contact him to correct that

Perfect, that last step solved the issue. I'm now able to load a translated eboot with rePatch. Thanks!

I will update the release and post instructions soon.
 
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the database

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First post is updated with new patch for rePatch. Please try it and report any issues. I only have one Vita so I couldn't test every firmware.

I'm also not sure if DLC works with this version of the patch or not, but feel free to try it and report back as well.

Updated patch for SC will come next.
 
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Lylat_Cruiser

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  • Download latest RePatch plugin, transfer it to your vita and add it under *KERNEL section of your config.txt (ur0:tai/repatch.skprx or ux0:tai/repatch.skprx), then reboot your Console,
So ur0 is if I am using a physical copy (not ripping the game from it) and ux0 is for digital?
  • Make a new directory on your ux0: ux0:/rePatch
  • In ux0:/rePatch/ make new directory with GAMEID of the game you want to mod,
  • In the directory you created (example: ux0:/rePatch/PCSE00120/) place decrypted and modded files, remember to exclude sce_sys directory,
  • That should be it, now run your game and enjoy the mod you just installed!
For the remaining steps should I just apply those to ur0 instead of ux0 since I am using the physical copy of the game? Also whenever it asks to make something ux0 should I make them ur0?
 

warheit

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  • Download latest RePatch plugin, transfer it to your vita and add it under *KERNEL section of your config.txt (ur0:tai/repatch.skprx or ux0:tai/repatch.skprx), then reboot your Console,
So ur0 is if I am using a physical copy (not ripping the game from it) and ux0 is for digital?
  • Make a new directory on your ux0: ux0:/rePatch
  • In ux0:/rePatch/ make new directory with GAMEID of the game you want to mod,
  • In the directory you created (example: ux0:/rePatch/PCSE00120/) place decrypted and modded files, remember to exclude sce_sys directory,
  • That should be it, now run your game and enjoy the mod you just installed!
For the remaining steps should I just apply those to ur0 instead of ux0 since I am using the physical copy of the game? Also whenever it asks to make something ux0 should I make them ur0?

You should be using only one place for all your plugins and config. I used ux0 when I was using sony memory card and ur0 now after using sd2vita.
 

Lylat_Cruiser

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You should be using only one place for all your plugins and config. I used ux0 when I was using sony memory card and ur0 now after using sd2vita.
Ohhhh so ux0 is the memory card! I was trying to follow the instructions for applying RePatch and it says to choose either ur0 or ux0 and then I saw in the OP on how to install the game with the RePatch method and saw that there are 3 methods when copying over vita shell and got confused...
 

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"xdelta3: source file too short: XD3_INTERNAL"
I keep getting this error whenever I try to patch eboot.bin with the old mai method and now this RePatch method. I talked to someone on discord and they said that maybe its because I'm on firmware 3.68. What am I doing wrong?
 

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"xdelta3: source file too short: XD3_INTERNAL"
I keep getting this error whenever I try to patch eboot.bin with the old mai method and now this RePatch method. I talked to someone on discord and they said that maybe its because I'm on firmware 3.68. What am I doing wrong?

Right, maybe the base eboot is different if you're on 3.68. Could you upload and send me your eboot in a private message (or on discord)?

I'd like to see if the eboot does have any differences from mine, which came from my 3.65 vita.
 

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First post is updated with new patch for rePatch. Please try it and report any issues. I only have one Vita so I couldn't test every firmware.

I'm also not sure if DLC works with this version of the patch or not, but feel free to try it and report back as well.

Updated patch for SC will come next.

Using FW 3.67 with H-encore here. After using the new eboot patch the game ended up with black screen after falcom screen dunno why. Even if I only using the eboot mod one without the gamedata mod it still showing black screen.

EDIT: nvm, it's seems after I tried it again the error occured because i haven't reboot the vita after applying the new repatch. So this eboot mod works perfectly on 3.67
 
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happydance

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Works great! Even the DLC are detected, though the DLC name and descriptions are still in Japanese. Went to the nearby shops and item name/description are fine and in English. BTW this is only at the start of the game.

*edit

BGM switching on the settings also works if you got the DLC.
 
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wakabayashy

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Works great! Even the DLC are detected, though the DLC name and descriptions are still in Japanese. Went to the nearby shops and item name/description are fine and in English. BTW this is only at the start of the game.

*edit

BGM switching on the settings also works if you got the DLC.

so, the dlc is not translated, right ?
 

the database

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Works great! Even the DLC are detected, though the DLC name and descriptions are still in Japanese. Went to the nearby shops and item name/description are fine and in English. BTW this is only at the start of the game.

*edit

BGM switching on the settings also works if you got the DLC.
I thought I did translate the DLC items, but I'm probably thinking of SC. I can probably release another update that translates those items but it isn't a priority at the moment.

Thanks for reporting back, this is good info.
 

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Were tutorial messages in combat and monster logs translated in the mai-dump version? I can't remember if they were or not, but they're not translated in the repatch version I installed . Not really a big deal though for me.

Edit: Seems to be a lot of Japanese scattered about, though the dialogue itself is all in English so far.
 
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Cadomura

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Everytime I try to patch the data.psarc file I get the "xdelta3: target window checksum mismatch: XD3_INVALID_INPUT" error.

I'm on 3.68 h-encore, I have everything done perfectly (I guess, I tried it a lot of times).

I'm thankful for every kind of help!
 

blado22

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Everytime I try to patch the data.psarc file I get the "xdelta3: target window checksum mismatch: XD3_INVALID_INPUT" error.

I'm on 3.68 h-encore, I have everything done perfectly (I guess, I tried it a lot of times).

I'm thankful for every kind of help!

You probably forgot to decrypt data.psarc when moving it from your vita. Look at step 6 again and click that link.
 

warheit

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Anyone did this with 3.65 h-encore?

Followed the guide and fagdec the 1.02 version. Took the fagdec/patch/gameid eboot.bin and xdelta it successfully and replace into the app/gameid/eboot.bin and still partial Japanese. Not sure what I did wrong :/
 

Ifury

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Anyone did this with 3.65 h-encore?

Followed the guide and fagdec the 1.02 version. Took the fagdec/patch/gameid eboot.bin and xdelta it successfully and replace into the app/gameid/eboot.bin and still partial Japanese. Not sure what I did wrong :/
i am in the same boat, no matter what i do still partial Japanese for me too. I just went back to the Mai version, everything works perfect for me(Mai version).
 

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