This save editor does have bugs, one being that it directly modifies the save files that it opens, so make a backup of the save file before opening it with this editor. Also this editor is written in a very old language, however should still work for what it is intended to do. I used another source program written in the said language as a template, and made this Editor. When someone else create an SSB3DS editor and release it, that editor will most likely supersede this one.
Keep in mind that the editor allows you to acquire all move sets, headgears, and outfits, in a very crude way. It simply writes "FF" to the location of the save file that enables these things. I do not know if Nintendo can ban based on what is written on the save file or not, so keep that in mind, that it is very noticeable when viewing it in a hex editor.
Forgot to mention that this editor has been tested on version 1.0.4.
Try to refrain from using insane amount of values, like for coins.
Refer to this thread: [Development] Smash 3DS Save Map for unlocking all characters and if your game reject that says something along the line of "Since not the latest data"
So without further ado, enjoy your ill gotten trophies, and moves, etc.
Update: Confirmed by keyra that the editor works on version 1.0.5 of the game.
Update 2: My SSB3DS Save Editor is updated to v2.5 and has some new unlocking features. This was tested on update version 1.0.8.
I have compiled version 2, but felt it was not good enough for release as the transparent feature was not working and the DLC characters were released before I could release it. So I bumped it up to version 2.5, because the DLC characters were added into the list.
Now you are able to edit your Power equipment in your custom character slots (a character must be saved to the said slot to be modified). It is best to customize your characters, and give it equipment before using the Power editor menu. The Power editor menu can and will make your characters obese, as it allows you to bypass the wight limit of the amount of powers you can equip in smash run. Using the unlock all specials feature is highly recommended to fully utilize the powers equipped for smash run, else all the ones you did not earn will be faded out.
The SSB3DS save editor has grown in size unfortunately, and the old programming language could not be supported. So now version 2.5 requires .Net framework version 4 to run.
Again all the bugs still remains as well as perhaps some new ones.
I also compiled both 32 bit and 64 bit of the editor, however keep in mind that the 32 bit version is fast, but unstable and the 64 bit version is slow but stable. When using the 32 bit version, make sure not to open no more then 2 or 3 characters in a single session, as you will encounter a memory exception error. To reset the characters opening count, just simply close all the way out the application and relaunch it. The 64 bit version does not have these limitation.
If you get an unhandled exception upon loading a save in the power editing menu, then something went wrong with the save. This is why it is very important to keep a backup of your save. Another option (don't know if it will work but should) is to delete the character in the offending slot and create a new one in its place, and retry.
Sadly repeat loading of the save file is needed. So load the save file at the main menu, then again at every character selection.
To activate the new menu, you need to click on Peach button.
I have not tested the "DLC Trophies" without the DLC characters, so it may or may not work properly without the DLC installed.
I will leave the old download alone so in case if people do not want an bloated SSB3DS .net framework version. However they will be missing out on new features.
This editor does not unlock DLC characters like Ryu.
Update 3: Added a feature to edit character fight records. To access the menu, you need to click on the "Mario" button, then in his menu, you can select any of the characters available for editing. Keep in mind this is made before Cloud Strife became a DLC character.
Again please refrain from using/loading insane amount of values, you will cause an exception if you do. So if the save already have an insane value for say KO count, this save editor will cause an exception to occur, and will not be able to use this save editor, at least not without manually editing the offending address, or resetting your save.
It also appears that I broke something in this save editor v3.0 because when you click cancel on the load save dialog, an exception occurs.
You will have to load the save on each and every character menu that you want to edit.
I have decided to enable the "Peach" button from the get go so that way you will not have to load the save just to be able to access the power menu.
The save editor has been tested on update version 1.1.2.
Update 4: It's been a while since I worked on this save editor. I had it compiled about couple of month ago, however never got around to upload it. I think this will be my last update for the save editor, because I just don't have the time to work on it and getting to the point of being tedious to updating it. Also NTR and Gateway allows cheating and that is more powerful in my opinion and maybe working on that. All the bugs are still in the save editor and has not been rectified and I added the last three DLC characters in the list and some new features. The new features is to be used at your own risk, as sometimes it will freeze your 3DS old and new alike and at that point the Save is useless. If you do use the one button click to unlock all challenges, you will not earn the prizes behind the challenges.
The save editor has been tested on update version 1.1.5.
So, here it is hosted on an external site: SSB3DSsaveeditorv2.5
Again, hosted on an external site: SSB3DSsaveeditorv3.0
Possibly the final build here at: SSB3DSsaveeditorv340
Value of 1 increments by one seconds, you will have to figure out the time for hours and minute. For example 60 seconds is 1 minutes and 1 hour is 3600 seconds. Percent is calculated on how often other characters remains unmodified/un-played.
Ticking anything in these will instantly write to your save, regardless if you click on "save" or not. So be careful and as always backup your saves.
Keep in mind that the editor allows you to acquire all move sets, headgears, and outfits, in a very crude way. It simply writes "FF" to the location of the save file that enables these things. I do not know if Nintendo can ban based on what is written on the save file or not, so keep that in mind, that it is very noticeable when viewing it in a hex editor.
Forgot to mention that this editor has been tested on version 1.0.4.
Try to refrain from using insane amount of values, like for coins.
Refer to this thread: [Development] Smash 3DS Save Map for unlocking all characters and if your game reject that says something along the line of "Since not the latest data"
So without further ado, enjoy your ill gotten trophies, and moves, etc.
Update: Confirmed by keyra that the editor works on version 1.0.5 of the game.
Update 2: My SSB3DS Save Editor is updated to v2.5 and has some new unlocking features. This was tested on update version 1.0.8.
I have compiled version 2, but felt it was not good enough for release as the transparent feature was not working and the DLC characters were released before I could release it. So I bumped it up to version 2.5, because the DLC characters were added into the list.
Now you are able to edit your Power equipment in your custom character slots (a character must be saved to the said slot to be modified). It is best to customize your characters, and give it equipment before using the Power editor menu. The Power editor menu can and will make your characters obese, as it allows you to bypass the wight limit of the amount of powers you can equip in smash run. Using the unlock all specials feature is highly recommended to fully utilize the powers equipped for smash run, else all the ones you did not earn will be faded out.
The SSB3DS save editor has grown in size unfortunately, and the old programming language could not be supported. So now version 2.5 requires .Net framework version 4 to run.
Again all the bugs still remains as well as perhaps some new ones.
I also compiled both 32 bit and 64 bit of the editor, however keep in mind that the 32 bit version is fast, but unstable and the 64 bit version is slow but stable. When using the 32 bit version, make sure not to open no more then 2 or 3 characters in a single session, as you will encounter a memory exception error. To reset the characters opening count, just simply close all the way out the application and relaunch it. The 64 bit version does not have these limitation.
If you get an unhandled exception upon loading a save in the power editing menu, then something went wrong with the save. This is why it is very important to keep a backup of your save. Another option (don't know if it will work but should) is to delete the character in the offending slot and create a new one in its place, and retry.
Sadly repeat loading of the save file is needed. So load the save file at the main menu, then again at every character selection.
To activate the new menu, you need to click on Peach button.
I have not tested the "DLC Trophies" without the DLC characters, so it may or may not work properly without the DLC installed.
I will leave the old download alone so in case if people do not want an bloated SSB3DS .net framework version. However they will be missing out on new features.
This editor does not unlock DLC characters like Ryu.
Update 3: Added a feature to edit character fight records. To access the menu, you need to click on the "Mario" button, then in his menu, you can select any of the characters available for editing. Keep in mind this is made before Cloud Strife became a DLC character.
Again please refrain from using/loading insane amount of values, you will cause an exception if you do. So if the save already have an insane value for say KO count, this save editor will cause an exception to occur, and will not be able to use this save editor, at least not without manually editing the offending address, or resetting your save.
It also appears that I broke something in this save editor v3.0 because when you click cancel on the load save dialog, an exception occurs.
You will have to load the save on each and every character menu that you want to edit.
I have decided to enable the "Peach" button from the get go so that way you will not have to load the save just to be able to access the power menu.
The save editor has been tested on update version 1.1.2.
Update 4: It's been a while since I worked on this save editor. I had it compiled about couple of month ago, however never got around to upload it. I think this will be my last update for the save editor, because I just don't have the time to work on it and getting to the point of being tedious to updating it. Also NTR and Gateway allows cheating and that is more powerful in my opinion and maybe working on that. All the bugs are still in the save editor and has not been rectified and I added the last three DLC characters in the list and some new features. The new features is to be used at your own risk, as sometimes it will freeze your 3DS old and new alike and at that point the Save is useless. If you do use the one button click to unlock all challenges, you will not earn the prizes behind the challenges.
The save editor has been tested on update version 1.1.5.
So, here it is hosted on an external site: SSB3DSsaveeditorv2.5
Again, hosted on an external site: SSB3DSsaveeditorv3.0
Possibly the final build here at: SSB3DSsaveeditorv340
Value of 1 increments by one seconds, you will have to figure out the time for hours and minute. For example 60 seconds is 1 minutes and 1 hour is 3600 seconds. Percent is calculated on how often other characters remains unmodified/un-played.
Ticking anything in these will instantly write to your save, regardless if you click on "save" or not. So be careful and as always backup your saves.
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