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I tried re-download v1.0.1-beta and it finally work, but it said "Replace me in /game/main.lua" or something like that. What does it mean?Everyone try re-downloading v1.0.1-beta.
I tried re-download v1.0.1-beta and it finally work, but it said "Replace me in /game/main.lua" or something like that. What does it mean?
That was a quick reply. I thought this program was port of Löve and said i could make programs, so i got a little confused, but thank you for telling me.It's telling you where to put your code
It's telling you where to put your code
You announce a simple coding, but this seems difficult for you to produce a sample demonstration
Someone care to port Mari0 to the 3DS?
It was created using LÖVE, think it would be possible once this API is fully developed on the 3DS.
As expected, almost none of those shaders can be ported. Even if you implemented shader LOVE support, the 3DS doesn't support pixel/frag shaders, only vertex and geometry shaders. The rest of it wouldn't be very hard, but would look terrible without shaders.
As expected, almost none of those shaders can be ported. Even if you implemented shader LOVE support, the 3DS doesn't support pixel/frag shaders, only vertex and geometry shaders. The rest of it wouldn't be very hard, but would look terrible without shaders.
Proper Error Handling
When a Lua error occurs, LövePotion no longer crashes! Instead you will get a blue error screen telling you what went wrong.
The error handler can be overwritten, by replacing the love.errhand(msg) callback.
The shaders used in Mari0 are just extras, by default I believe there is no shaders turned on. I might be wrong about this but that's what it looks like based on the options inside the game.
but would look terrible without shaders.
How do I choose what screen I'm printing to with love.graphics.print?
So I've been trying to build this since yesterday, and it says " ft2build.h: no such file or directory
#include <ft2build.h>
^
compilation terminated.
make[3]: *** [sftd.o] Error 1
make[2]: *** [build] Error 2
make[2]: Leaving directory `/c/Users/joshjosh100/Desktop/rit_lua_player_fighting
_game/lpp-3ds-master/LovePotion-master/LovePotion-master/source/libs/libsftd'
make[1]: *** [build-sftdlib] Error 2
make[1]: Leaving directory `/c/Users/joshjosh100/Desktop/rit_lua_player_fighting
_game/lpp-3ds-master/LovePotion-master/LovePotion-master'
make: *** [build-all] Error 2
some reason I can't compile it, and im guessing I would need "ft2build.h" in my libctru include folder for it to compile...... any help