1. Chopsuey

    Chopsuey Advanced Member
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    Tanks, didn'd saw that, but man for me this looks more difficult as actually making the game. Why did never someone made a "drag 'n drop" tool for that xD...
    I hate installing this kind of stuff on my pc -.-

    Is there an easyer way to Change the .3dsx "info" (image, autor, description ect.) ? Didn't get it by changing the smdh file...
     
  2. NichyXD

    NichyXD GBAtemp Regular
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    @TurtleP Since the OP has abandoned this project...
    Which forked version is good to use (and how)?
    Thank you in advance.
     
  3. Makii

    Makii Member
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    How do i delay something? For example if i want to move something up but slowly, how would i go about delaying it? This is what im thinking about;

    function love.keypressed(key)

    if key == "b" then
    player.y = player.y - 4
    delay
    player.y = player.y - 4
    delay
    player.y = player.y - 4
    delay
    player.y = player.y - 4
    delay
    player.y = player.y - 4
    end

    What goes in "delay"s place?
     
    Last edited: Jan 11, 2018
  4. JacKob

    JacKob Member
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    I am currently trying to make a sidescrolling Mario game for the 3DS using this framework, here is what ive been doing so far:

    I just got an image of Mario on the bottom screen, when I was actually wanting it on the top screen.

    [​IMG]

    Once I got that image in, I wanted to see what I could do with music, so I randomly picked a song from Mario Odyssey (Steam Gardens: Sherm) and when I put the music file in and started up the demo, this happened:

    [​IMG]

    It'd be great if someone could help me with this error, I've heard that people could fix this error, but they never said how did they fix it.
    Here is a screenshot of the main.lua file:

    [​IMG]
     
  5. Chopsuey

    Chopsuey Advanced Member
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    Try to Convert your musicfile to .ogg and use a shorter Track, this framework has problems with "long" music tracks.
    and by long i mean, i head trouble with anything longer than around 45 seconds :-D.
     
    hoksyjp likes this.
  6. JacKob

    JacKob Member
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    I actually did what you said, and it worked but using a different code than the one I first used.

    So I Attempted to put an image on the top screen, when I opened up the program, the image was nowhere to be found on the top screen, here is an image of the code:

    [​IMG]
     
  7. Makii

    Makii Member
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    I see the problem, at "love.graphics.draw(logo, 0, 0)" You are trying to draw a image to a co-ordinate that doesn't exist (Though it technicly does exist? Me neither.), Try putting it at 5, 5 instead of 0, 0
     
  8. hoksyjp

    hoksyjp Member
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    @JacKob In addition to this, you also might not be able to call function love.draw() twice

    Try to use one function love.draw() and separate them with setScreen, that always works for me
     
  9. Virtual-Wii-noob

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    is there a tutorial that shows all the ins and outs of love potion AND lua
     
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