Fruit'Y - Playing with edibles is heavily inspired by the Kaiko classic Gem'X, which has been seen on computers such as the Commodore Amiga 500, Commodore 64 and Atari ST. Although tiger mum forbids little Sheran to play with edibles, there is simply no way to stop him from playing with fruits found inside the deep jungle. Being shiny, smelling wonderful and tasting even better Sheran can't be kept away. So let's do the best we could do: Support him! The game consists of two boards of fruits. The left field belongs to Sheran who needs to reproduce the right field 1:1 being able to proceed to the next level. Sounds easy?! There is a total of five fruits. Once you control Sheran's prank and activate a field, the fruit inside the activated field morphs two steps, while the other fields located above, below, to the left and to the right, morph the fruit located inside only once. The order of fruits is shown in the middle of the playing field. Mango -> Turns into an orange Orange -> Turns into a banana Banana -> Turns into a pear Pear -> Turns into an apple Apple -> Turns into nothing, the apple disappears. Don't forget: Hit on the spot, the fruit morphs two steps, while the surrounding neighbour fruits only morph once. It's not difficult to understand, just play the first few levels. The game is released in 3dsx and Cia formats. The code is closed source and copyright of Retroguru (www.retroguru.com) Release link (final) : http://www.retroguru.com/fruity/fruity-v.latest-nintendo3ds.zip Check the Fruit'Y page www.retroguru.com/fruity for other platforms ports of this game. Fruity Trailer Releases Added Sound/SFX volume level controls (30 october 2016) Warning: if you update from the previous version, go to option ad adjust the SFX volume or it will be very low (15%) Final release - 3dsx and CIA (29 september 2016) RC1 release - 3dsx and CIA (15 september 2016) Beta release - CIA (7 september 2016) Beta release - 3dsx (3 september 2016) Screenshots Installation In the zip there are the Cia file and a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs. The game creates a fruity subfolder inside the 3ds folder if doesn't exist.