1. sks316

    sks316 Professional Shitposter (also I help sometimes)
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    Well that was fast. If my Switch wasn't on the latest version, I'd probably try this.
     
  2. nop90

    OP nop90 GBAtemp Advanced Maniac
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    Thanks, it's not easy to apply the same fix to the libSDL, but I'll try.
     
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  3. nop90

    OP nop90 GBAtemp Advanced Maniac
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    Tryed a quick fix. Please test the attached version of fruity (you need the other files of the package linked in the OP) an let me know if the keys are handled correctly now. Thanks.
     

    Attached Files:

  4. Technicmaster0

    Technicmaster0 GBAtemp Psycho!
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    The button presses only get recognized when you release it. It would be more natural if it would get recognized as soon as the button is pressed.
    Seems to work as expected apart from that.

    /edit
    I think that the framerate is pretty low.

    /edit 2
    Still crashes when you select "EXIT" in the menu. error code 2162-0002.
     
    Last edited: Feb 28, 2018
  5. nop90

    OP nop90 GBAtemp Advanced Maniac
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    Thanks, I'll check it.

    Anyway on RyujiNX discord two hours ago gdkChan said that the key repeat problem I reported has been fixed. So now i can test on my own.

    — Posts automatically merged - Please don't double post! —

    About the two Edits:

    The fix I applied breaks the fps control, because vsync has to be called every time pumpevents is called, so skipping frames doesn't work. The way the hid is handled in libnx is very incompatile with SDL logic, and I can't do anything about it. I hope things will change in the future with a HID handling refactoring.

    if this wont happen, having GPU blitting could speed up everything.

    Try running the game at 640x480, this should help a little.

    About the exit code error, I don't know the cause yet. My SDL port works fine under many aspects, but is in itìs aplha stage. I'll continue improving it.
     
  6. plutoo

    plutoo Newbie
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    This was a bug in libnx and we fixed it, recompile with latest and you'll see it works now
     
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  7. nop90

    OP nop90 GBAtemp Advanced Maniac
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    Thanks for your work.

    — Posts automatically merged - Please don't double post! —

    This is how the game is coded. I's not a bug.

    But I agree it's not natural. I'll talk about it with the other members of the team to see if there is a reason for this.
     
    Last edited: Mar 1, 2018
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  8. cpasjuste

    cpasjuste GBAtemp Advanced Fan
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    I have no problem with input in pFBA, it work the way I wanted ^^
     
  9. nop90

    OP nop90 GBAtemp Advanced Maniac
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    One of the developer of RyujiNX reported me that on the emulator the problem was happening with pFBA too.

    With the latest update of libnx the problem is fixed.
     
  10. Technicmaster0

    Technicmaster0 GBAtemp Psycho!
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    I think that there is no probelm in pFBA. It's goal is that you can hold the button to scroll fast or that you can make fast presses to scroll only one option per press. It's pretty perfect for it's purpose.
     
  11. EvilG31

    EvilG31 Member
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    This is a fun little game - I think I'd play more it if the controls weren't so frustrating. I still beat a couple of levels. Also - it did crash on exit.
     
  12. nop90

    OP nop90 GBAtemp Advanced Maniac
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    I'm going to release today or tomorrow. Already fixed the key repeat issue (was fixed in libnx) but I want to better map the controls.

    Any suggestion?
     
  13. nop90

    OP nop90 GBAtemp Advanced Maniac
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    Released v0.2alpha that fixes the key repeat problem and add touch screen support.

    Playing the game is much better now.
     
  14. nop90

    OP nop90 GBAtemp Advanced Maniac
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    Released v1.0 RC1 with working sound.

    Please report any problem with the game.
     
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  15. iZenCoderJ9

    iZenCoderJ9 Member
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    Port to last libraries to make compatible with 4.0-5.0?
     
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