That would be very helpful. I can get them to view minimally, but many of the enemy models (including Erutus Profiteur, who I am trying for a full model of) have pieces missing, such as Erutus' coat being only one-fourth complete or totally missing pieces...
This is what I get.
its not 100% perfect, things still flown off at awkward angles, but its all quick to fix.
One thing I'm doing that everyone else isn't doing is extracting the .fs file first, .fs isn't a model type, its just a container, there are a lot of models (and skeletons) inside of the crowd.fs file, and the index.fs exists as a location pointer.
I've uploaded the quickBMS script for it along with a .bat file
here.
All you'll need to do is copy those files into the same location as the fs files you want to extract, then just run the .bat, it will extract the files and you should be fine from there. Sometimes 1 part of a model is in another file.
Now its true there are still a few models that appear weirdly, I 'believe' this is down to material groups ad EFE doesn't know what to do with them, but sometimes its flipped normals too.
When you extract it likee this the viewer shows much better results, but its still not absolutely perfect, however thats most likely due to lack of bones, the model could verywell be split up like this, and then additional pieces are pieced onto the model at runtime. I'm not sure why it'd be done this way, but quite a lot of games (especially DS and 3DS) seem to do it this way.