well seems like most of the games i import to this doesn't show correctly or exports correctly as well a lot of the mesh is missing
Gericom
Do you think it will be soon possible to edit the .kmp correctly, so that I can finaly port my favorite Mario Kart Wii race to MK7?
I just dumped the files of Kirby: Triple Deluxe and all of the files (except the sound) are in some .cmp format. Is this a compression that can be decompressed with the plugin, or is it not possible to decompress them yet? On a similar note, I was wondering if there has been any progress on the decompression of the models from Pokemon Rumble Blast. Here is one of those files for reference: ABAGOORA.bcres.cx.
Thanks, and keep up the great work!
Be careful! We're not allowed to share copyrighted files here. Just...PM him it or something.I just dumped the files of Kirby: Triple Deluxe and all of the files (except the sound) are in some .cmp format. Is this a compression that can be decompressed with the plugin, or is it not possible to decompress them yet? On a similar note, I was wondering if there has been any progress on the decompression of the models from Pokemon Rumble Blast. Here is one of those files for reference: ABAGOORA.bcres.cx.
Thanks, and keep up the great work!
I posted the link before on this thread: link and it was fine, but I will try not to do so in the future.http://gbatemp.net/threads/release-every-file-explorer.373615/page-9#post-5265453Be careful! We're not allowed to share copyrighted files here. Just...PM him it or something.
Can this program edit any of the Wii u game formats.
Please... implement png(with good quality)->bflim ability... All my 10 .bflim files from A Link Between Worlds are translated and ready to be inside a game, but no tools anywhere... Only hope for EFE.bflim.
It's normal for this formats (bclim/bflim). It starts with data, and the header is at the end of the file. At least, original .bflims from Zelda ALBW have header at the end.the header is not on the start of the file but on the end of the file.
ah, okay D:It's normal for this formats (bclim/bflim). It starts with data, and the header is at the end of the file. At least, original .bflims from Zelda ALBW have header at the end.
you need to decrypt the 3ds game and extract its raw contents before you can really do anything with themForgive my ignorance but I'm just getting to grips with the program. Loaded up the Final Fantasy IV DS rom to look at the models, seems like they're in .lz format. How do I open some of the files in the viewer? Can't double click the name to load the model, can't drag & drop into the window, pressing enter on the file does nothing. Decompression and Build functions didn't work. How do I access it?
Also, is it necessary to first follow these instructions to decompress 3dz files?
http://gbatemp.net/threads/extracting-models-and-textures-from-3ds-games.370788/
It linked here as a better alternative, but I don't see a way to get the .3dz into a format usable by EFE like cgfx.
Forgive my ignorance but I'm just getting to grips with the program. Loaded up the Final Fantasy IV DS rom to look at the models, seems like they're in .lz format. How do I open some of the files in the viewer? Can't double click the name to load the model, can't drag & drop into the window, pressing enter on the file does nothing. Decompression and Build functions didn't work. How do I access it?
Also, is it necessary to first follow these instructions to decompress 3dz files?
http://gbatemp.net/threads/extracting-models-and-textures-from-3ds-games.370788/
It linked here as a better alternative, but I don't see a way to get the .3dz into a format usable by EFE like cgfx.
Can already confirm FFV uses its own formats, not CGFX or anything, even its textures are unusual formats, just like 4 Heroes of Light, but worse.

